Starcraft What are these things and why can they be attacked? |
- What are these things and why can they be attacked?
- How did my Battlecrusiers die so quickly? Im a bit new to this game fyi
- What if all Zerg structures could uproot and walk around like spines/spores..?
- What if spawning pools were like clawfoot bathtubs?
- Artosis reads a username
- Congratulations to the winners of Red Bull Xel'Naga Finest #4!
- New esport section on twitch. Little and nice wink for Starcraft community in the tweet !
- Want more Clem?? And ShoWTimE?? TvP Bo9 Showmatch this Friday 1st May at 3pm CEST (10pm CEST)! More info in comments
- Giving out free coaching in exchange of follow / ~1h30m of watching, with channel points. You're welcome to come and send in your replay too !
- Happy Birthday Armani
- Congratulations to the last player qualifying to the GSL Ro16!
- NASL Season 3 Grand Finals - Stephano vs Alicia - Celebration
- Zest is best
- PvZ Balance and the Test Patch
- GSL ro16 groups
- kiwian (TOP) nukes mackintac into the stone age! ANG!
- After two months I hit D Rank for the first time! BW is hard!
- Playing from South East Asia ? Bored during lockdown? Want to complete with a chance to get your game casted? Looking for a community? Join the Ao Dai #32, open to all SEA based players!
- Absolute noob
- Warchests and skins should be released more frequently
- GSL Code S 2020 S1 | Ro24 | Group F | Rundown
- Slayer's Boxer (The Emperor ) is streaming StarCraft in the T1esports channel
- "Official" SC2 balance team twitter account had a good guess.
What are these things and why can they be attacked? Posted: 29 Apr 2020 02:06 PM PDT
| ||||||||||||||||||||
How did my Battlecrusiers die so quickly? Im a bit new to this game fyi Posted: 30 Apr 2020 12:44 AM PDT
| ||||||||||||||||||||
What if all Zerg structures could uproot and walk around like spines/spores..? Posted: 29 Apr 2020 10:41 PM PDT | ||||||||||||||||||||
What if spawning pools were like clawfoot bathtubs? Posted: 29 Apr 2020 08:25 AM PDT
| ||||||||||||||||||||
Posted: 29 Apr 2020 08:25 PM PDT
| ||||||||||||||||||||
Congratulations to the winners of Red Bull Xel'Naga Finest #4! Posted: 29 Apr 2020 02:37 PM PDT Clem beats MaNa 3-0 in the finals of the Xel'Naga Finests 4th edition! Congratulations to Clem! Reynor then beats Clem 2-0 in the closing showmatch! Congratulations to Reynor! Tune in next week, on the 5th of May, for the 5th edition! ---- Remember, the tournament is open for all players diamond and up. If you'd like to try to make a run check the official site for more info on how to register etc. ---- [link] [comments] | ||||||||||||||||||||
New esport section on twitch. Little and nice wink for Starcraft community in the tweet ! Posted: 29 Apr 2020 02:41 PM PDT
| ||||||||||||||||||||
Posted: 30 Apr 2020 01:28 AM PDT
| ||||||||||||||||||||
Posted: 30 Apr 2020 12:11 AM PDT
| ||||||||||||||||||||
Posted: 29 Apr 2020 01:01 PM PDT
| ||||||||||||||||||||
Congratulations to the last player qualifying to the GSL Ro16! Posted: 29 Apr 2020 04:37 AM PDT After starting the day with an 0-2 loss, Taeja gets the 2-1 rematch curse against Hurricane. Yknow, summer is starting though.... [link] [comments] | ||||||||||||||||||||
NASL Season 3 Grand Finals - Stephano vs Alicia - Celebration Posted: 30 Apr 2020 01:29 AM PDT
| ||||||||||||||||||||
Posted: 29 Apr 2020 07:20 AM PDT
| ||||||||||||||||||||
PvZ Balance and the Test Patch Posted: 29 Apr 2020 08:49 AM PDT I was planning to write up something like this sooner or later but with the recently released Balance Patch Notes now seems like as good a time as any. I'll start off with a bit of a trip down memory lane to shed some light on how we got to where we currently are then give my thoughts on how the current issues can be addressed before finally comparing that to the recent Bluepost and making a proposal of my own. We'll start off about 2 years back, which judging by chatter on this sub is approximately the last time PvZ wasn't some degree of Zerg favored. Section 1: Memory LanePatch 4.1.4 (Jan 2018): Stalker damage was reverted from a previous change that made Stalkers too strong. No problems here. Patch 4.2.1 (Mar 2018): Dropperlord tech moved from Evo Chamber to Lair. This was a well received change that addressed the prevalence of Zergling elevator play early in the game. No problems here. Patch 4.7.1 (Nov 2018): This patch had a ton of changes to the balance of PvZ. Queen Transfuse got a nerf, making it less powerful when repeatedly cast on the same unit. Nexus Recall got a change that would later be acknowledged as a buff. The most important two changes however were Carriers lost Graviton Catipult, gained a small amount of health, build interceptors much slower, but themselves build faster and Nydus worms got cheaper. While the balance implications of the Nydus changes would take some time to become apparent, the nerfs to the Carrier, although somewhat mitigated by a sidegrade to the Tempest, tipped the balance of PvZ late game distinctly towards Zerg. Patch 4.8.2 (Jan 2019): On the heels of Protoss dominance in PvT, especially in the midgame, Protoss upgrade times got nerfed across the board. More importantly, Nydus load/unload times were halved in this patch. This began a wave of new Nydus strategies several of which could easily be considered abuse, notable among them Swarmhost/Nydus pressure styles. Patch 4.10.1 (Aug 2019): After a wave of Protoss success with a wide array of Immortal-based PvZ allins and timings, which spawned some quality memes about the strength of two Immortals and a Warp Prism, Warp Prism cost was nerfed by 50 minerals and its pickup range was decreased from 6 to 5. In the same vein, the cost of Overlord Speed was cut in half to allow for better Zerg scouting. These changes were made slightly less relevant as Zergs figured the pushes out and they quickly fell back out of the meta. Meanwhile, Broodlord/Infestor was on the rise at this point, which spurred the Infested Terran damage nerf that this patch also brought. However, even in combination with a small buff to Interceptor build time, Protoss still couldn't meaningfully compete with Zerg in the late game and often resorted to strong timings and allins in the mid game to take wins. Patch 4.11.0 (Nov 2019): After much community outcry and months of Zerg dominance, Broodlord leash range got a nerf and Infested Terrans were straight up removed from the game. While the latter effectively killed the Broodlord/Infestor composition in PvZ, Skytoss remained weak enough at the highest levels that PvZ was still rarely taken to the late game. Nydus load/unload speed buffs were reverted as well, which put a damper on many of the more aggressive Nydus allin strategies. The final big change here was the nominal PvT change in the form of a Charge sidegrade, trading out Charge damage for a pair of fresh Nikes. There has been plenty of debate about the efficacy of the change in leveling the playing field in PvT (it seems to have worked), but we'll discuss the impacts on PvZ in the next section. Section 2: Where are we now?So now, after 2 years of balance patches we find ourselves in a position of widely-recognized imbalance in PvZ. Late game continues to be some degree of Zerg favored without the Carrier or a replacement as a strong backbone for the Skytoss composition. The nerf to Zealot Charge damage has left Protoss struggling to combat Roach/Ravager compositions in the midgame and the efficiency of mass Baneling makes Protoss deathball pushes ill advised at best. We see pro players adapting to this, most notably Zest and his Adept printer, but also other players with a gamut of Adept, DT, and even Stalker timing attacks, supported by a Warp Prism. It's worth noting that while these strategies are keeping Protoss technically afloat in the pro scene, we continue to see results like the recent 33% PvZ winrate at SAHSC and players like Trap and Zest struggling to win ESL cups that feature none of the top Zerg players of any region. Section 3: My thoughts on the matterAs I write this, PvT and TvZ appear to be balanced, although the metas continue to develop. This means any balance changes I would propose would be to units and in ways that won't impact the non-PvZ matchups too much. To this end, I think the recently released balance notes are really missing the mark as they present bigger buffs to Terran in TvZ than to Protoss in PvZ. (Note: I like the Queen range nerf, it's a patch overdue, and the Feedback range buff is neat.) The health nerf to Banelings I think will be especially brutal, since it doesn't change how Protoss units kill Banelings (still 4 storm ticks, still 1 Archon shot) but decreases the number of Marine/Marauder shots needed to kill a speed Baneling by 1. As well, graded splash damage like Siege Tanks will be more effective at softening speed Banelings, which is less relevant to Protoss, with its more uniform splash damage. The change of armor tag on Creep Tumors to Light is interesting, since it does give Adepts more power to deny early Creep. However, once Zergling speed is done, the Adepts are still forced off the map, allowing Creep to spread. In contrast, Hellions will be able to deny early Creep and continue to clear it more efficiently than they already do. As a side note, after some preliminary testing, Oracles are still not good at Creep clearing on the test patch. Overall, this change helps Protoss, but it probably helps Terran more. The current test patch also fails to address the inability of Protoss to come out onto the map in the midgame against Roach/Ravager compositions and the overall weakness of the Skytoss composition. To address these issues, there are a few changes that I would like to see: Give Ravagers the Armored tag. Right now, Ravagers don't have an armor type tag. The way Protoss is designed, nearly all Protoss dps is specific to armor type. This makes Ravagers unusually tanky against Protoss. Despite having 25 less health than Roaches with the same base armor, Ravagers require 5 Immortal shots to kill as opposed to the 3 for a Roach. The Armored tag evens those kill points. I think this would give Protoss more play on the map in the midgame, which is one of the biggest issues in the matchup currently. It's possible that the extra Immortal dps against Ravagers still wouldn't make up for the lost Charge damage. In that case, the cooldown of Corrosive Bile could be increased, but changing both at once seems too aggressive. Increase Baneling supply cost by 0.5. Full disclosure, this wasn't my idea. I mercilessly scalped it off of some much cleverer Redditor some time back. Nonetheless, this is one of the most elegant balance ideas I've seen. In the early-mid game, this nerf only makes a small difference. Unlike the current Baneling nerf, this allows the Baneling to retain its power as a defensive tool against early bio pushes in ZvT. It does, however, make it much more difficult to mass up enough Banelings to roll into and one shot an entire Protoss ground army in the late game. Decrease Swarm Host Locust duration and increase Spawn Locust cooldown. In spite of the best efforts of seemingly every top Zerg player to demonstrate just how broken and abusive Swarm Host/Nydus was at the end of 2019, the strategy remained pretty much untouched coming into the latest season. Game 2 of Dark vs Trap at Super Tournament showed that the strategy is still at the very least, pretty dang strong. It's pretty clear that the putative counter to Swarm Hosts, killing them on cooldown, simply doesn't work often enough. Swarm Hosts are a key piece of the Zerg answer to Mech however, so simply handing down a big nerf to damage is wrong. Since Mech armies often kill Locusts before they expire anyway and are infrequently trying to counter-push Swarm Hosts, widening the opening for Protoss armies to get damage done against Swarm Hosts between waves seems at surface level to be a good PvZ specific nerf. TL;DR: It's been a rough 2 years of balance changes for Protoss in PvZ, the current balance test patch doesn't particularly address the core issues, and how have we not touched Swarm Host/Nydus strategies yet? [link] [comments] | ||||||||||||||||||||
Posted: 29 Apr 2020 07:04 AM PDT
Group 1st seed bolded. Players switched around by Dark italicized. ---- Group A to be played on 6th of May. [link] [comments] | ||||||||||||||||||||
kiwian (TOP) nukes mackintac into the stone age! ANG! Posted: 29 Apr 2020 07:16 PM PDT
| ||||||||||||||||||||
After two months I hit D Rank for the first time! BW is hard! Posted: 29 Apr 2020 11:55 AM PDT
| ||||||||||||||||||||
Posted: 29 Apr 2020 10:39 PM PDT
| ||||||||||||||||||||
Posted: 30 Apr 2020 02:14 AM PDT Hello, I just recently started playing StarCraft and I have little background on how to play. Any tips for absolute beginners like me in terms of gameplay and settings? [link] [comments] | ||||||||||||||||||||
Warchests and skins should be released more frequently Posted: 29 Apr 2020 06:46 AM PDT I have been in love with warchests and skins since they were first released. I have bought all of them because I think the skins are well designed and the idea of supporting the game's esport scene this way feels great. It has been a couple of months since the last warchest was released, and I can easily say game needs another one already. Not only that, I think we should get Warchests more frequently, without changing the game into a skinfest of course. What are your thoughts about new skins and warchests? [link] [comments] | ||||||||||||||||||||
GSL Code S 2020 S1 | Ro24 | Group F | Rundown Posted: 29 Apr 2020 07:41 AM PDT It feels strange to end the initial Round of Code S not on the letter "H", however that's the price of improvement. Group F:
You know trouble is brewing when the default favorite to win the Group has question marks around him, with Stats growing possibly more susceptible surely it only opened the door for both SpeCial and Hurricane to pounce on the opportunity but even if you were to look at things from the angle of the man fated to settle for 4th, there weren't many if any Groups easier than this to score the upset in, leaving room for TaeJa to come in with a lot of nostalgia and veteran resolve to potentially steal a spot away for himself. Warning: Spoilers Ahead, Obviously Although it certainly wasn't clean, Stats once again found himself more than capable of pulling through with just his B level play to secure 1st place, showing a lot of style & calm along the way. Do you believe it... despite getting utterly smashed at the start of the day, TaeJa not only rallied the Liquid Terran showed stellar defense and even managed a comeback in the fated M5 "rematch", basically taking a random nerd's calendar and ripping it in half to secure 2nd. M1 | Hurricane [ 2 : 0 ] | ||||||||||||||||||||
Slayer's Boxer (The Emperor ) is streaming StarCraft in the T1esports channel Posted: 29 Apr 2020 05:26 AM PDT
| ||||||||||||||||||||
"Official" SC2 balance team twitter account had a good guess. Posted: 29 Apr 2020 10:30 AM PDT https://twitter.com/Sc2Team/status/1245362521931988995 This was a good guess on zerg's nerfs... Or wasn't. [link] [comments] |
You are subscribed to email updates from Starcraft on Reddit. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment