Starcraft Delphinium's tribute to TotalBiscuit |
- Delphinium's tribute to TotalBiscuit
- State of Terran Post IEM Katowice (Not a drop of Balance Discussion)
- Contribute to The Pylon Show for free, here are the all coupon codes that are currently valid
- Rogue gives his opinion on the current state of ZvT... just before playing Maru.
- FlaSh and Bisu talks about their "Equipment" [subbed]
- GSL S1 starts right after ST, confirmed by CEO of Afreeca Sugil ‘Kevin’ Seo
- No GSL yet? No problem! 3 Day 8 player AfreecaTV sponsored GSL style tournament this weekend starting this Friday evening 8pm KST (12pm CET). 6-8 March daily with soO, Dream, SortOf, Astrea, Zoun, True, Creator and DynaMite! More info in comments
- My friend just called Starcraft "a lot like Clash Of Clans".
- Just more irrefutable data
- BeastyQT Is Right.
- Bald Guy Classic is BACK! The $50 all-random EU tournament is this Monday - sign-ups now open.
- Nice BUFF Hack !
- A message to all the protoss in gold who cannon rush EVERY SINGLE GAME
- Resource Spotlight: SC2ReplayStats, Aimbooster, Build Maker +
- Get hyped for pro 2v2 this Saturday! Ft. GoblinuThermal, BeastyqtMaxPax, ClemSKillous, DenverKelazhur
- Mengsk's betrayal of Kerrigan in a nutshell
- YOOO check out this Kaldalis statue from /r/sc2
- Dont forget that terran nerfs are coming this year
- Reynor is STREAMING
- Help against late game Zerg as protoss
- How to worker trade like a boss, Zest vs Denver, casted by Winter. One of the funniest games I have ever seen!
- I've been gone from the BW/SC2 scene for a long time, where's Jaedong at?
Delphinium's tribute to TotalBiscuit Posted: 04 Mar 2020 04:52 AM PST
| ||
State of Terran Post IEM Katowice (Not a drop of Balance Discussion) Posted: 04 Mar 2020 05:15 PM PST Terran Talk - The State of Terran Post IEM Katowice My love of playing and watching Starcraft II runs deep. Yet, my love for discussing Starcraft II runs just as deep. For months I have toiled with the idea of contributing content to this sub. As my university duties nears their competition, I feel I will have more time to invest myself into creating something fun and unique. Realistically, this is more for my enjoyment than for the subreddits benefit, however, I do hope to spark some conversation and offer some quality reading content. Please note, I am not a great writer, but I will do my best to be entertaining. In this article I plan to cover numerous Terran topics. As a Terran player myself my heart and focus are naturally drawn toward Terran games. I can never get enough. In this Terran Talk, I offer my best Terrans in the World, question what happened to mech, teach you a few valuable lessons from one pro, and more! I encourage you to debate me, to add to Terran Talk by offering your own insights and opinions. If you like this, please vote, if well received I shall continue to produce more content. With no further ado, lets get to it. Power Rankings (Top 10) Headed into IEM Katowice, the Terran landscape was shaping up to be something exciting. Clem, the young European Terran was poised to make his mark. Cure had seemingly flipped the switch and was now among the best Terrans in the world. Heromarine was winning multiple ESL Sunday tournaments. I myself was ready to argue that TY had surpassed Maru as the worlds best Terran. Alas, things didn't pan out and the landscape pretty much remains the same. Maru is still the worlds best Terran while everyone else fights to make their mark. Here is how I see the Terran power rankings post IEM Katowice Note- these are based largely on 2020 results which at this point is mainly Katowice.
Game to Learn From In this section, I hope to highlight one game that I felt Terran players could learn from. The game I chose from this tournament was Uthermal vs. RagnaroK Game 1 of their best of 3. The reason I chose this game was because Uthermal displayed numerous skills that every Terran should strive to emulate. Themes likes slowly expanding, securing space, preserving units, tempo, and more. Let's discuss. https://www.youtube.com/watch?v=YtAubAfObsg How does Uthermal manage to take out a premier Korean Zerg. Well it was a combination of many decisions and techniques which Terran players can learn from. Uthermal had a beautiful counterattack this game that highlighted some of his excellent micro. However, its hard to learn from micro (just micro better! Lul) so despite the beauty of that play, it is not something I am highlighting today. Keep up your macro – During Uthermal's counterattack the camera remained on the action the entire time. Yet, after the counterattack is pushed away the camera returns to Uthermal's base where amazingly you see a Terran base that hasn't been neglected. Barracks are incoming, a third is transferring, upgrades are happening, and walls are being built (which in turn keeps supply up). Uthermal never sacrificed his macro for short term micro-gain. If you watch his counterattack closely you can see the times where his attention is back home and his units are not being microed. Top Terran pros know that macro in the long run is much better than micro. This is one of the hardest skills to develop, always being mindful of your base even when battling on the field. It is a lesson that is constantly pounded in the head of improving players and for good reason. Yet, macro is far from all we can learn from Uthermals play. Securing space – For Terrans, securing space is making sure you have your walls up. Yes, in this current map pool it more difficult than ever to limit attack angles with walls. Yet, Uthermal never shied from his responsibilities. Not only did he ensure that both entrances to his based were walled off, but he ALSO left units to defend those walls. (Something I wish to discuss later in this article). The trade-off to this slow safe play was that Uthermal's 4th base was delayed by a considerable amount. Yet, where so many Terrans were losing to Zerg counterattack/backstabs, Uthermal was able to keep his base economy healthy. This increased the effectiveness of his pushes and allowed him to reach the late game with even chances. Even "better" Terrans in this tournament failed to adhere to these solid-play principles. When Uthermal took a 4th (much later than usual) he turned it into a planetary. Then and only then was it no longer economically viable to continue to wall off paths. Nonetheless, your orbital commands should always be protected by walls AND units. Learn from Uthermal, be disciplined, be slow and deliberate, and maximize your pushes by securing your Homefront. Tempo and Potential – There was a point in the game where Uthermal dropped a bunch of barracks but DID NOT immediately build add-ons. Why? Well without asking him directly I can only hypothesize his reasoning. However, I felt this had two advantages that many Terrans don't often consider. First off, it allowed him to produce units immediately. Terran is known as the timing race and by not wasting time building add-ons Uthermal was able to pump out marines faster to maximize his windows for pushing. This is something the broadcasters wisely picked up on. However, the second advantage that wasn't commented on. was potential (flexibility). Without committing to an add-on, Uthermal was able to save that decision for later. When Ultras appeared on the map it was easier to shift into marauder production. If RagnaroK had not switched into Ultras but had stuck with a unit composition that favored Marine production, Uthermal also had the choice to continue to build marines through unchanged Barracks or with reactors. Whether or not these were the actual intentions of Uthermal, I cannot say. However, he has given me plenty of food for thought. It is often these little details that separate a pro player from your average GM. Perhaps more Terrans should consider avoiding add-ons to not only hit timing windows but to maintain options as the struggle hits the late-game stage. Preserving Units – This is an old lesson, as old as Macro itself. Alas, it often gets neglected in lieu of macro reinforcement. Look no further than what Uthermal did with his banshees. His banshees continued to play a role far beyond the counterattack they were initially involved in. Whether it was clearing creep, picking off lings, or even drawing attention during pushes, Uthermal was careful yet active with his Banshees. They payed for themselves 3 times over. Less skilled Terrans should be reminded that keeping expensive tech units alive is far better than just diving for drones. Cloaked banshees can be a thorn in the side of any races. Even having them on the field forces certain concessions (overseers, cannons, turrets, etc). Another unit Uthermal did well preserving was the Medivac. This is important because it allowed him to continue to pressure RagnaroK from different attack angles. Another point by keeping his Medivacs alive, Uthermal was able to transition into Liberators easily, rather than spending time and resources rebuilding Medivacs. It should be noted that merely preserving units does no good if they do not remain active on the field. Uthermal did an excellent job of preserving and being active. Again, its these little details that separate players at the highest levels. Yet, all of us Terran scrubs can strive to better ourselves in these areas. Debate - Are Walls Worth It? It's a silly question isn't it? Of course, walls are worth it you claim! Yet, are they? In the three possible matchups walls are typically only seen against Zerg. Against Terran they become a liability to siege tanks and do little against drops. Against Protoss they have more value (especially against DT builds or Chargelot all-ins) but it is not common see them always built. In my experience, walls against Protoss can be vulnerable to Stalker harass before stim/tanks are out. Truly, the only matchup where Terrans consistently build walls is the TvZ matchup. Yet, a common theme I saw time and time again was unmanned walls that offered little resistance to Zerg counterattacks. Another theme I noticed is that once a wall was destroyed, it was rarely rebuilt. This makes sense as the resources are often just not there to spend another 300-400 minerals rebuilding a wall that didn't do its job in the first place. My argument is, and please debate me on this, that a wall is only cost-effective if there are units manning it. 7 depots against 20 zerglings and 5 banes won't do much for you, those minerals would be best spent in other areas. Yet, as mentioned above in the Uthermal game, a manned wall is infinitely more valuable. The question remains why pros don't leave more units at home to protect their walls. Since you have never heard of me, I am obviously not a pro. Yet, I can only imagine it comes down to two reasons.
Now here is the next question I pose to you. If a wall were to be unmanned would it be better two walls that act as sort of a maze? (think of a bank line partitioned off with ropes that require you to walk back and forth before reaching the teller) Now, I know this is a silly question, but it is often silly questions that lead to insights. How would the pathing work on something like that? Would the Zerglings just maneuver through the maze or would they spend time knocking down the wall. Either way the time saved is minimal at best. Ok, ok, lets move on to our next discussion. What happened to mech against Zerg? Mech did not have the resurgence that was expected ever since the Thor buff in the last patch. While it initially saw a large boost in usage, it seems to have tapered off. What do pros know that we don't? Of course, the current working theory is that Swarm Hosts are just too destructive to mech armies. Yet, could it be that simple? Could there be more to the equation? The first thing that comes to mind is that mech is just too immobile, especially on these large maps. It is too hard to push against a quality opponent who constantly forces you to siege as you progress. Another possibility is that Tanks are too vulnerable against blinding clouds, while Thors are too vulnerable against neural parasite. To further complicate matters it seems that hellion run-byes are not nearly as effective as medivac drops in the form of harassment. In terms of not only preserving units but in damage potential. Sure, hellions can devastate minerals lines, but they will rarely take down important tech structures. Another factor is that Zergs seemingly are shying away from Broodlords in favor of other compositions. If there are no BroodLords then there is no reason to build Thors. If that is the case, then the buff to Thors are not enough to make Mech enticing. Most likely, it is all these reasons and more that mech continues to have a poor showing in the Zerg matchup. However, it seems to be quite live and well in the TvT matchup (see Innovation vs Maru). Best Series of Tournament Of course, no Terran Talk could be complete without mentioning the best games of the tournament (involving Terran of course). Here are my picks for the best games involving Terrans. At first I was going to write comments but to avoid spoilers I will keep them to a minimum, instead I will leave a few remarks and rate them. Heromarine vs Showtime – What a series! These two continue to meet in tournaments and continue to produce some of the most exciting games. Showtimes affinity for disruptors versus Heromarine's splits is one of the true joys of watching professional SCII. 5 out of 5! Uthermal vs RagnaroK – As I have already discussed Game 1 was highly informative from a Terran-theory standpoint. Beyond that Uthermals micro gymnastics in Game 1 was perhaps the best display of micro in the tourney. 4 out of 5! Maru vs Innovation – Wow, the two best Terrans facing off in a 3-game set!? Yes please! 5 out of 5 Cure vs TY – One of these games featured a battle that made the front page of reddit! The rest of the series was perhaps even better 5 out of 5! Maru vs SoS – Maru's magic was on full display, that alone is must watch SCII. 3 out of 5! Rogue vs Maru – This match guaranteed a Jin Air Wings finalist, the question is who would advance? 4 out of 5! That's it for now! See you after out next premier tournament! -Kencorp [link] [comments] | ||
Contribute to The Pylon Show for free, here are the all coupon codes that are currently valid Posted: 04 Mar 2020 09:01 PM PST All you need to do is go to https://matcherino.com/tournaments/19363/overview and click contribute button and enter these codes. If you are a regular you probably entered (hopefully!) most of these codes, if you are not check these out, it should take a few minutes at most and you can give them more than 10 dollars easily without spending anything. lets go and make all these codes used up. (tell me the ones that got used up and i'll remove them) [link] [comments] | ||
Rogue gives his opinion on the current state of ZvT... just before playing Maru. Posted: 04 Mar 2020 12:18 PM PST
| ||
FlaSh and Bisu talks about their "Equipment" [subbed] Posted: 04 Mar 2020 08:26 PM PST
| ||
GSL S1 starts right after ST, confirmed by CEO of Afreeca Sugil ‘Kevin’ Seo Posted: 05 Mar 2020 12:53 AM PST Someone has received a personal reply from him so here's translation to the message. I see. I understand your curious and frustration. I can't tell you personally about the exact schedules of GSL because it should be done with official announcement. But as you've expected, we will be holding GSL as Surer Tournament S1 is finished. We had planned to hold GSL S1 on late January, but Blizzard wanted to postpone for a bit, so we did. But then Corona became a big thing so we've postponed the ST as well. Soon both tournament will be running. Please wait. We'll host bigger, funnier, advanced tournaments in 2020. 케빈(Kevin). [link] [comments] | ||
Posted: 04 Mar 2020 02:06 PM PST
| ||
My friend just called Starcraft "a lot like Clash Of Clans". Posted: 04 Mar 2020 02:37 PM PST | ||
Posted: 04 Mar 2020 06:07 AM PST
| ||
Posted: 05 Mar 2020 12:15 AM PST For those who have seen his new youtube video in which he discusses the problems with IEM and the state of the game, he is almost completely right. If you haven't seen it, I highly suggest looking it up and giving it a watch. The game has become downright boring and all of the strategy has been wiped from the game. I play 5k Zerg and would like to expand on his thoughts with a little less of a biased (or another side of bias? idk, you decide. ) view. Stick with me because I'm probably not going to say what you think I'm going to say. Zerg is absolutely overpowered for most of the low ranked players. It is simply too easy to scout what your opponent is going to do and react. Queens counter almost every all-in strategy you can think of and most low ranked players are too slow to counter the "D" button. You ask yourself, well what changed? and I say it was the economy in LOTV. In WOL and HOTS you didn't have to kill workers. All you had to do was attack and the Zerg was forced to cut workers and make lots of units to defend. This was just as good as killing workers because the econ was slow enough for every player that they could defend and then mass drones again and be ahead. BeastQT brought up a good point on how a lot of strategies have been removed from the game as well. If you are going Bio, you are probably doing a 5:00-5:30 push with marines and maybe hellbats while you expand to your third. It is so standard at this point as Zerg, you don't even have to scout outside of seeing the lack of hellions. The same goes for mech, scouting several factories and you know your opponent is going mech and what units they're making and you never have to scout them again. You make roaches and go into Tier 3 and get vipers or whatever counters whatever units Toss/Terran are making. However, I have to say even though the game is extremely stale and boring, Zerg is not overpowered at a Masters/GM level. Zerg is down right frustrating to play and has become extremely boring. A Masters/GM Terran/Toss is going to be harassing you the entire game. Imagine being poked in the side over and over and over and over. It isn't fun, you cannot push across the map unless you all-in with roach/ravager and your only harassment option early game (Mutas) is absolute trash. So, instead of having a variety of options like in WOL/HOTS you are forced to make Queens, defend easily and go into the late game to win while being attacked left and right. It is just..BORING. There is zero strategy and although it still takes a lot of skill at Masters/GM, the uniqueness of the race has been channeled into a frustrating mess for both players. There is another thing that BeastQT did not touch on and that is Splash units and hard counters. They've basically single handedly ruined all levels of play in the game. Banelings, High Templar Storm, Vipers Parasitic Bomb, Hellbats, Archons, Ghosts EMP, Lurkers, Disruptors, Widow Mines are all very frustrating units to play against. They're also why a lot of the games boil down to one fight and then the game is over. They remove fun from the game, add a false sense of skill when the micro is easy, cause units to die too quickly, force engagements to be one sided, and all around are bad for strategy. A game shouldn't end because you looked at your base to create units and all of a sudden half of your army dies to Disruptor shots, Storm, Banelings, Etc. I believe a lot of these units need to be toned down so armies can actually engage each other. I believe a lot of the fun that the game had originally has been removed for "Massive Damage" and false skill ceiling spell caster micro. Something really needs to be done to the game as IEM showcased everything that was wrong. The tournament had most of the best players in the game and when it was finished I felt like I wasted my time watching it, especially the finals. I Personally would love to see a game that is fun to watch and play again. Not a game where every player is allinning each other because each race has extremely overpowered and has annoying tactics to play against at certain points in the game. [link] [comments] | ||
Bald Guy Classic is BACK! The $50 all-random EU tournament is this Monday - sign-ups now open. Posted: 04 Mar 2020 02:13 PM PST | ||
Posted: 04 Mar 2020 12:50 PM PST
| ||
A message to all the protoss in gold who cannon rush EVERY SINGLE GAME Posted: 04 Mar 2020 06:37 PM PST Thank you!!! I play macro toss and I get free ladder points when people insta-concede because they think I am you Continue to cannon rush every single game, please!! Direct all hate mail to my inbox [link] [comments] | ||
Resource Spotlight: SC2ReplayStats, Aimbooster, Build Maker + Posted: 04 Mar 2020 09:37 AM PST
| ||
Posted: 04 Mar 2020 02:13 AM PST
| ||
Mengsk's betrayal of Kerrigan in a nutshell Posted: 04 Mar 2020 08:24 AM PST
| ||
YOOO check out this Kaldalis statue from /r/sc2 Posted: 04 Mar 2020 08:50 AM PST
| ||
Dont forget that terran nerfs are coming this year Posted: 04 Mar 2020 06:05 PM PST https://youtu.be/7WgsJb6LnT4 The legend is going back from the army, according to Solar`s interview, he had some time off from the army and have almost 7000 MMR. /s [link] [comments] | ||
Posted: 04 Mar 2020 04:27 AM PST
| ||
Help against late game Zerg as protoss Posted: 05 Mar 2020 01:19 AM PST Hi, is there anyway to counter Zerg late game compositons as protoss? I usually go for skytoss but i'm having a real hard time dealing with Vipers abduct Carriers/mothership etc. I can deal with terrans but having a hard time countering zerg. [link] [comments] | ||
Posted: 05 Mar 2020 01:17 AM PST
| ||
I've been gone from the BW/SC2 scene for a long time, where's Jaedong at? Posted: 05 Mar 2020 01:16 AM PST I see he's not in the current broodwar tourney, did he just not make it or? [link] [comments] |
You are subscribed to email updates from Starcraft on Reddit. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment