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    Wednesday, November 27, 2019

    Starcraft StarCraft II 4.11.0 Patch Notes

    Starcraft StarCraft II 4.11.0 Patch Notes


    StarCraft II 4.11.0 Patch Notes

    Posted: 26 Nov 2019 10:52 AM PST

    Working as Intended

    Posted: 26 Nov 2019 07:12 PM PST

    Nice

    Posted: 26 Nov 2019 01:08 PM PST

    Grant_SC2 is fighting cancer and needs your help (Paypal mail and GoFundMe Link included)

    Posted: 26 Nov 2019 09:00 AM PST

    Loving this new lottery feature, makes the game so exciting and fresh

    Posted: 26 Nov 2019 11:52 PM PST

    Everytime I load a game it gets really tense, the most tense the early game has ever been in sc2. Does the other guy drop? Do I drop? Do we get a boring long game? I wish they introduced this feature earlier.

    submitted by /u/wssrfsh
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    Co-op Commander: Mengsk

    Posted: 26 Nov 2019 10:43 AM PST

    Main base are blocked on new map... Good job blizz

    Posted: 26 Nov 2019 12:28 PM PST

    Looks like the new patch completely fucked the game for NA.

    Posted: 26 Nov 2019 01:39 PM PST

    Not only are most ramps blocked and textures scuffed on all maps, but I just saw on Gabe's stream that any game you enter will automatically end and randomly either give you a win or a loss... wtf is happening.

    submitted by /u/leonardonooscaro
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    The start date for this season gives "grandmaster" a whole new meaning

    Posted: 26 Nov 2019 07:48 PM PST

    My favourite part about the newest patch notes

    Posted: 26 Nov 2019 12:14 PM PST

    All maps are completely broken, I can't even leave my main

    Posted: 26 Nov 2019 07:56 PM PST

    All maps are completely broken, I can't even leave my main

    All tiles are stretched, blurred and broken on all the new maps. On Simulacrum I can't even leave my main base cause the graphic tiles for the ramp are broken.. What the hell is going on???!!

    https://preview.redd.it/nd7j7narj5141.png?width=2560&format=png&auto=webp&s=04d121bd2ccf753c44b78f02d9d2d425c7b64f30

    submitted by /u/AebleOe
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    New no ramp feature

    Posted: 27 Nov 2019 12:08 AM PST

    tbh I quite like the new way blizz wants to balnce the game with the new no ramp feature. I think it is something new and refreshing. Also now zerg isn't as favored as before. Seems way more fair this way.

    XD

    (I know there already is a workaround.)

    submitted by /u/hjpalpha
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    IEM Katowice 2020 - Qualifiers Announced!

    Posted: 26 Nov 2019 06:03 AM PST

    ThePortraitArt on youtube made an amazing painting of Incontrol

    Posted: 27 Nov 2019 12:00 AM PST

    Seems whomever took the picture of the Mengsk model for the voice pack didn't notice his honors clipping into his jacket.

    Posted: 26 Nov 2019 12:05 PM PST

    i can't land my CC on the center of my natural on the Zen map

    Posted: 26 Nov 2019 02:36 PM PST

    new patch broken

    submitted by /u/MyLifeFrAiur
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    New patch has rendered the game unplayable..

    Posted: 26 Nov 2019 11:00 PM PST

    • As soon as I join game I get the defeat screen..
    • Hotkey conflicts that cant resolve
      • Neural parasite and Microbial shroud are linked, so if I change the one, the other is the same
      • Ends up in an annoying message displaying at beginning of each game and in menu

    Anyone has any suggestions?

    submitted by /u/lemonadosaur
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    [Bug] On Nightshade LE for bottom player's natural. One of the gases can potentially trap a worker in a pocket if it leaves on the side close to the cliff.

    Posted: 26 Nov 2019 09:38 PM PST

    Just happened to me on ladder. You can't see it from the Liquipedia image because they changed the map a little. In the actual Ladder Edition they moved the gases so that it's adjacent to the main.

    submitted by /u/Gyalgatine
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    1v1 Ladder bugged?

    Posted: 26 Nov 2019 01:09 PM PST

    Hey there,

    was eager to try the new patch out. But it seems it completely broke the game. In the loading screen the avatar pics are missing than when the game is loaded i get the hotkey layout error but i already use the standard hotkey layout. Anyways that is not the problem. Than the game freezes and 3-4 seconds later the game ends in defeat.

    Anyone else getting that error?

    submitted by /u/melolzz
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    Zen LE natural bug in pictures

    Posted: 26 Nov 2019 01:29 PM PST

    New patch broke the game

    Posted: 26 Nov 2019 12:19 PM PST

    It tells me " evolve neural parasite" is unbound, i don't care because i'm terran. go into a game ,it tells me some keys are unbound and i get kicked. go to the hotkeys menu and try to fix it, but when i set a key for the evolve neural parasite upgrade it sets the same key for teh microbial shroud...

    Also, wasn't neural parasite upgrade removed?

    Anyway, someone else having this issues?

    submitted by /u/turicsa
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    A hypothesis of why the desync / ramp issues occur

    Posted: 27 Nov 2019 01:57 AM PST

    I can't play SC2 right now due to all the technical issues, so I thought I'd rant here about why the game might be behaving this way. (A lot of people are asking questions like "how did this get past QA?")

    The symptoms of the ongoing issue are:

    • For some players, ramps are broken on basically every map (including new maps, old maps, co-op maps, ladder maps, etc)
    • For other players, ramps are not broken.
    • Desyncs occur when playing with other people; a desync causes the game to just end.

    We know that Blizzard has posted a workaround here: https://us.forums.blizzard.com/en/sc2/t/4-11-0-desync-and-graphic-display-issues-work-around/5499

    The workaround is very bizarre -- it asks users to change their regional format settings to English. It's not immediately obvious why doing so would affect things like the ramp.

    The best hypothesis I can think of is that Blizzard forgot to use a culture-insensitive parsing somewhere in their core engine code (as of this new patch). In programming, one common operation is to parse numbers -- for instance, if you have a text file with a bunch of numbers (such as a SC2 map file, which stores a bunch of data, possibly with some data in a text format such as json), you will eventually need to convert all these strings into numbers.

    However, not all cultures in the world read and write numbers the same way. In American English, we use the period as the decimal separator, but in other languages/locales, the comma is used. (So, e.g., in France, pi is represented as 3,14, instead of 3.14.) This would be a huge problem if the code tried to parse 3.14 but couldn't because it was expecting 3,14 instead. One could imagine that, depending on how the code was written, the code may crash, or it may think 3.14 is actually just 3.

    Generally speaking, if you want to read a standardized file (such as a SC2 map file), you want a culture-insensitive parsing -- that is, regardless of what language/locale the user is using, you want the code to always treat the period as the decimal separator.

    Supposing this were the root cause, it would explain a number of things:

    • It explains why only some people get this issue, depending on what language/locale their computer is set to, and how that culture parses things like numbers and dates.
    • It explains the very strange workaround (of using English regional format settings), which is something that should not impact core game logic.
    • It explains why this issue got past QA; presumably their entire QA department uses English (en-US) as his/her/their language. (I use the term "his/her" in case there's only one QA person.)
    • It explains why this issue affects all maps. This is not an issue with any maps (or with the new map pool). The code governing the game itself has been broken (and so every map is broken, including old/existing maps). Yes, there are other issues with the new maps, such as unbuildable expos, but that's a different thing.
    • It explains why desyncing can occur. Since SC2 (as with all Blizzard RTS) runs using lockstep simulation, both players must agree on the game state at all times. If one player believes the ramp is blocked, and the other player doesn't, then the lockstep simulation will begin to differ (i.e. desync) the minute any unit is asked to traverse the ramp.

    It's important to note that the desync is very unusual. Most bugs we've had in the past do not cause a desync. For instance, a viper may be able to put Tactical Jump on cooldown due to a bug, but at least all players agree that the Battlecruiser can no longer flee. A desync scenario would be if one player's computer thinks Tactical Jump is on cooldown, but the other player's computer doesn't, so when the Battlecruiser teleports out, a desync occurs. These desyncs can only occur if the game logic is behaving inconsistently between two or more computers. (And indeed, if you're playing by yourself, e.g. vs an AI, then no desyncs occur. Your ramp is just blocked. Presumably, if you saved the replay file and gave it to someone else who didn't have the issue, your replay would play out very oddly.)

    If this is true, then Blizzard probably just needs to fix literally a few lines to code to make their code culture-insensitive. Unfortunately, the process (e.g. fixing, testing, deploying the change) is probably still very involved, and it's the start of Thanksgiving week (and there's a ton of other issues, such as the unbuildable expo on that one map, hotkey conflicts, and the many smaller issues mentioned in https://us.forums.blizzard.com/en/sc2/t/known-issues-4-11-0-updated-11-26-19/387).

    Anyway, thanks for reading this wall of text. Let us celebrate the return of Flux Vanes.

    submitted by /u/lightcloud5
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    Now's your chance, come sign up for IEM Katowice 2020 Qualifiers! (Open for all players)

    Posted: 26 Nov 2019 05:59 PM PST

    FYI. VETO Simulacrum LE on new patch. ALL ramps are broken and cant be moved past.

    Posted: 26 Nov 2019 12:22 PM PST

    Just played a game on SImulacrum on NA and i couldnt even get out of my base.

    submitted by /u/Nomisking
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    New Season of the WardiTV Team League starts NOW! Patience, Impact, Harstem, Lambo, Elazer & more tonight!

    Posted: 26 Nov 2019 08:54 AM PST

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