Starcraft ESL DreamHack SC2 Masters 2020 Fall Day 3 match thread |
- ESL DreamHack SC2 Masters 2020 Fall Day 3 match thread
- Can't even remember what they are called
- World Map According to Blizzard
- Tasteless is streaming an Artosis vs Scarlett Bo7 showmatch in broodwar
- The greatest commentary in SC2 history
- More GG, more skill
- Don't proxy me then call the game a coin flip bro. You failed to adapt and died.
- "Oh mighty Xel'Naga, give me vision of the best dark templar that ever lived"
- Found the solution to random SCV pathing
- GSL HYPE Code S Season 3 Groups - ThePylonShow Ep.#103
- BW - Artosis(T) vs Scarlett(P) showmatch starts in ~1 hr! 11am KST
- Kings of StarCraft II: INnoVation
- Sick Splits in The Heat of Battle
- MFW I see a defenseless Karak minding its own business
- BIG GABE is top 10 aligulac!!
- It seems like if you change race names in an extension mod, then play that mod, it will bug the race names in Versus selection.
- Bug - When using the blazefire gunblade, if you use the fury of one ability (q), you lose the ability to auto-attack. (Sorry do not know how to take a video.)
- Amazing Rotti and Feardragon simultaneous double casting
- Revitalizing the Korean scene?
- To celebrate, I’ve changed my name to monkey ape because I thought it would be funny, and now I must live with regret until the next season
- Thinking about RNG in SC2
- Idea to change (maybe improve?) stalkers
- Disruptors shutting down early aggression
- The 51 minutes comeback
ESL DreamHack SC2 Masters 2020 Fall Day 3 match thread Posted: 28 Aug 2020 02:12 AM PDT Welcome to the third day of ESL DreamHack SC2 Masters 2020 Fall tournament! This leg of the tournament consists of regional finals of EPT circuit regions. I will be updating the scoreboards here as I'm able to, live updated brackets can be found Liquipedia. Have a great day everybody! ----------- Countdown to broadcast----------- Liquipedia Tournament Page. Includes a regularly updated bracket visual as well as timestamps ----------- Tl.net match thread----------- For newer viewers CreightonOlsen's guide to watching a game of Starcraft------ Liquipedia stream with extra informative and cool overlay ESL Main Stream (English)ESL B-Stream (English)ESL C-Stream (English)ESL D-Stream (English)SC2MC Stream (Russian)3DClan Stream (Russian)TaKeTV Stream (German)Belair Stream (German)IndyStarcraft Stream (Polish)Caiobex Stream (Portuguese)------ All today's OCE/RoA, TW/HK/MO/JP and LA games are best of 5 (first to win 3 maps wins the match). All today's EU games are best of 3 (first to win 2 maps wins the match). ------ OCE/RoA Semifinals Scoreboard
TW / HK / MO / JP Semifinals Scoreboard
EU Group B Scoreboard
EU Group C Scoreboard
EU Group D Scoreboard
LA Semifinals Scoreboard
------ If you've read this far, do also check out the event calendar on tl.net for further tournaments or events. There's plenty of Starcraft going on before and after GSL! ---------- Enjoy the games! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Can't even remember what they are called Posted: 27 Aug 2020 10:32 AM PDT
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World Map According to Blizzard Posted: 27 Aug 2020 04:49 PM PDT
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Tasteless is streaming an Artosis vs Scarlett Bo7 showmatch in broodwar Posted: 27 Aug 2020 07:01 PM PDT
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The greatest commentary in SC2 history Posted: 27 Aug 2020 12:41 PM PDT
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Posted: 27 Aug 2020 11:14 PM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Don't proxy me then call the game a coin flip bro. You failed to adapt and died. Posted: 27 Aug 2020 04:23 AM PDT
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"Oh mighty Xel'Naga, give me vision of the best dark templar that ever lived" Posted: 27 Aug 2020 04:04 PM PDT
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Found the solution to random SCV pathing Posted: 27 Aug 2020 08:31 AM PDT
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GSL HYPE Code S Season 3 Groups - ThePylonShow Ep.#103 Posted: 27 Aug 2020 09:49 PM PDT
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BW - Artosis(T) vs Scarlett(P) showmatch starts in ~1 hr! 11am KST Posted: 27 Aug 2020 05:49 PM PDT It should be a good match. Their MMRs are very close and Scarlett already defeated Tasteless and Cadenzie since starting to ladder a month or two ago. Matcherino (donate to prizepool): https://matcherino.com/tournaments/33174/overview TL thread: https://tl.net/forum/bw-tournaments/562505-showmatch-artosis-vs-scarlett-28-aug-2020 Casted on Tasteless' stream: https://www.twitch.tv/tastelesstv Artosis PoV: https://www.twitch.tv/artosis Not sure if Scarlett will also stream but here is the link to hers: https://www.twitch.tv/scarlettm [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Kings of StarCraft II: INnoVation Posted: 27 Aug 2020 06:36 AM PDT
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Sick Splits in The Heat of Battle Posted: 27 Aug 2020 10:25 PM PDT
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MFW I see a defenseless Karak minding its own business Posted: 27 Aug 2020 08:54 PM PDT
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Posted: 27 Aug 2020 11:39 AM PDT
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Posted: 27 Aug 2020 05:48 AM PDT
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Posted: 27 Aug 2020 08:57 PM PDT
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Amazing Rotti and Feardragon simultaneous double casting Posted: 27 Aug 2020 12:46 PM PDT
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Revitalizing the Korean scene? Posted: 27 Aug 2020 09:26 AM PDT It's been apparent for the past few years, but it seems the pros are keenly aware of it now as well: there's a serious problem with the lack of infusion of newer, younger talent into the Korean SC2 scene, and there are real fears that after a few years, the Korean scene will just die off as its stars get older and skills decline such that they can't compete with the fresh faces of EU (and NA). Although it's great that SC2 remains strong in EU and NA, it's still very sad for me to think about since Korean players have been so instrumental in raising the level of play and providing such exciting moments. Plus, GSL remains unmatched as a SC2 tournament (or e-sports tournament in general, but I'm of course biased in that regard). The key factors to propping it up seem to boil down to two things: 1) building back up a network of teams that can provide steady income to players and find and cultivate new talent, and more importantly, 2) raising Koreans' interest in SC2 more generally. Clearly, those two conditions are unlikely to be met in the current situation, given Koreans' relative lack of interest in SC2 for much of its history. So I can't help but share in the general pessimism, but I'd really like to hear if anyone has any optimistic takes. Is there any hope at all in revitalizing Korean SC2, or do all signs show it disappearing in the near future? **A related question of mine is, why has SC2 proven so unpopular in Korea, in terms of viewership and play (such as in PC bangs)? Did it compare unfavorably to Brood War early on and just never recovered? Was it just the perfect storm of early struggles in design/balance + the influx of MOBA games? It seems silly to ask of a 10+ year-old game, but is there any way to raise that degree of interest today? (I suppose that on the flip side, the silver lining could be that current SC2 pros might continue to play well into their 30s if new talent doesn't show up) [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 27 Aug 2020 09:34 PM PDT
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Posted: 27 Aug 2020 09:38 AM PDT What are some examples of RNG in Starcraft 2 that could potentially impact game outcomes? Just to be clear, this isn't meant to complain or anything, I just find it interesting. What I've thought of so far: The obvious one is SCV positioning when constructing a building. This has a clear impact on games at all levels, especially given that SCVs are targetable while they're building. If your SCV happens to be on the wrong side of the wall it's currently constructing or happens to finish construction on the wrong side of the wall... tough luck. Creep spreading and shrinking from the construction and destruction of a creep source. It appears to move uniformly to a degree (all growth/shrinkage happens at the edges), but which edge section of creep actually grows/recedes seems random. This could matter in say, a base trade scenario where a Zerg player loses creep nourishment to a building or their larva at a variable time. Larva movement, positioning, and spawning. Where the larva are at any given time seems to be random, as does where they spawn (both naturally and from injects). Injects add even more variability to this, since the larva fall in random spots and become selectable in sequence. As far as I can tell, they're not all instantly selectable once the inject time finishes, only once they hit the ground—and they don't all hit the ground at the same time. Any Zerg who has had precious larva roasted by hellions/liberators/banelings can tell you why this RNG might matter. Map spawn location. This seems to matter the most for Terran, as spawn location can determine whether or not you might have an add-on in your wall. Spawn location also impacts the efficacy of unit production out of non-rallied buildings—depending on your spawn location, your unit may spawn on the inside or outside of the wall. Here are some that seem random, but I'm not confident that they're truly RNG. Maybe the computer has a clear way of determining these that I just can't identify: Anything that seems to require a coin flip based on equidistant entities. Examples include: an auto-repair SCV that is exactly in between two damaged buildings, a medivac exactly equidistant from two damaged units, a group of exactly equidistant templar commanded to merge into archons, and any auto-attack that has multiple equidistant enemies to choose from The "bloom" of perfectly stacked air units once they are no longer commanded to stack. Maybe this is just based on prior positioning? Did I miss any examples of RNG? Are any of these not actually RNG? Can any of you remember a game where one of these actually had an impact on the outcome? I'm interested to hear what you all think! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Idea to change (maybe improve?) stalkers Posted: 28 Aug 2020 01:58 AM PDT Hi everyone, I'm a diamond protoss and I would like to suggest an idea to change blink stalkers that would hopefully make the protoss matchups more strategy-oriented and the stalker less of a hit or miss unit, hopefully without making the unit useless or broken. Firstly, I would like to note that although I was not playing bw before sc2 and so I cannot compare games, I recently read nerchio's take on why he has stopped playing (the game stopped being strategic and became almost purely mechanical) and another reddit user's comment on a post, where they argued that terrain in sc2 is almost completely pointless, citing blink stalkers as defying walls and high ground. Although I love stalkers, I have to agree with both statements. The game definitely feels very mechanical and almost not at all strategic right now, and also terrain is almost meaningless. i mean, personally, I do not even feel that much difference between different maps anymore... It's kind of always the same opener, a few big engagements, and that's it. I feel like the difference in engagement frequency and importance in sc2 compared to bw has to do with the limitless control groups, which makes it easier and more worthwhile to fight with bigger armies (since army strength grows with the square of army size) but I do not want to touch on that. Regarding the terrain issues, I always found the terran mech composition to be the most strategic of all, since sieging and unsieging is by definition a matter of strategic placement and terrain utilization. However, blink stalkers by design disregard the terrain and can pick-off tanks quite easily, especially in the first 6 minutes where there are 1-2 tanks to keep defense. To make sieging more important, and the terrain more respectable in PvT (and PvP), I would like to hear your opinions about removing blink and adding an upgrade that gives the stalkers increased movement speed (to compensate for the mobility) and greater range, so that they can still function as pick-off/anti-sieging units in certain situations, but keeping such situations a matter of better vision and high-ground placement. Sorry for the long post! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Disruptors shutting down early aggression Posted: 27 Aug 2020 07:33 AM PDT
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Posted: 27 Aug 2020 07:40 AM PDT |
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