Co-Op Mutation #219: Hardware Malfunction Posted: 29 Jun 2020 04:12 AM PDT The ultimate defense protocol is a combination of redundancies. The Taldarim knows this and so has activated the invincible kill bots, on top of the mine defenses and the Laser Drill. You need to work with your ally to clear the way forward for the transport. Map: Malwarfare Kill Bots Invincible Kill Bots attack your forces until they hit their predetermined kill limit and shut down. Laser Drill An enemy Laser Drill constantly attacks player units within enemy vision. Minesweeper Groups of Widow Mines and Spider Mines are buried throughout the battlefield. Rating: Brutal +4 Video Replays on Brutal: Notes: - The [Kill Bots] spawn from any enemy building. You cannot stop them from spawning because the Suppression Tower spawns are unkillale enemy buildings.
- Large groups of Widow Mines and Spidermines are spawned on the map. Players can destroy these to clear them out.
- Widow Mines have 180HP, deal 250 damage each with 5 range, and replenish their charges.
- Spidermines have 25HP, deal 250 damage each, and do not respawn upon detonation.
- The [Moebius Laser Drill] has 1000HP/2000Shields, 2 Armor, deals 20 damage per second, and has a range of 500.
- Upon being destroyed, the Laser Drill [will revive after 120 seconds].
- Free units, such as Stukov's Infested, Zerglings in general, and Stetmann's Roaches Away are the most cost-effective solution to feed the Kill Bots.
- Laser Drill location: https://i.imgur.com/JJNwFj1.png
Do you like this mutation? [VOTE HERE] Commander of the Previous Week: [Nova]! Previous Week(What We Do in the Shadows): [1.71/5.00(Very easy)] Previous Week Approval Rating: [0.44] Clearly superior version: [Battle.Net] Relevant Links Maguro's Mutation List starcraft2coop.com submitted by /u/CtG526 [link] [comments] |
The Weekly Help A Noob Thread 07/01/2020 Posted: 01 Jul 2020 07:58 PM PDT Hello /r/starcraft! Reminder: This is a weekly thread aimed at people who have questions about ANYTHING related to starcraft. Arcade, Co-OP, multiplayer, campaign, Brood War, lore, etc. Anyone of any level of skill can ask or answer a question Keep the comment section civil, and when you answer try not to answer with just a yes/no, add some thought into it, help each other out. If you ask a question about a specific game, it is helpful to include the replay of said game(upload to drop.sc and link it to your post.) GLHF! Questions or feedback regarding this thread? Message the moderators. submitted by /u/Xingua92 [link] [comments] |
I've played in every season of SC2 (10 years), and made Masters 1 for the first time today age 33. So proud of myself! Posted: 01 Jul 2020 03:03 PM PDT |
MikoĊaj "potty mouth" Ogonowski Posted: 01 Jul 2020 09:19 PM PDT |
Just puuuure skilll Posted: 01 Jul 2020 10:47 AM PDT |
tasteless's nightmare Posted: 01 Jul 2020 12:36 PM PDT |
When copying a Pro actually works... Posted: 01 Jul 2020 07:50 AM PDT |
After 10,000 years, it has been done. Posted: 01 Jul 2020 11:40 AM PDT |
My heart for the swarm! Posted: 01 Jul 2020 03:04 PM PDT |
Guys, I found Innovation's crappy smurf alt on NA Posted: 01 Jul 2020 06:33 PM PDT |
Getting Started In SC2 Posted: 02 Jul 2020 12:53 AM PDT I literally just installed and I have a lot of pathways to go. I've played a few (not a lot) of fast RTS games before so I know basic mechanics like drag, attack move, can pick up fast on hotkeys and basic micro so people told me to skip tutorial cause you can always come back to it if you really want. Right now I know what the races are and like how they differ I guess but that knowledge hasn't really sunk in yet. Where should I go from here? I haven't touched anything besides watch somebody play the tutorial (a while ago and I still don't know everything from the tutorial). It seems like such a deep game and there's so much to learn. submitted by /u/PlentyOfChoices [link] [comments] |
GSL Code S 2020 S2 | Ro24 | Group D | Rundown Posted: 01 Jul 2020 09:22 AM PDT It's the middle of the week so you know what time it is i.e. "check up on how the Groups are panning out" o'clock. Group D: - Living Legends with 3 Code S Finals between them: Dear, sOs
- Dark Horse who's been ramping up more and more: Dream
- Returning Legend, the Muta Ling Bane master of old himself: DRG
Another brilliant setup for a Group, with the decorated veterans Dear and sOs as the default name-value favorites going up against a dangerous underdog who's been knocking on the next Round's door for a while now in Dream and a steadily returning to form DRG on the path to reliving his glory days. Warning: Spoilers Ahead, Obviously Through endless aggression and sheer fucking will, Dream muscled his way into 1st place by overcoming both his opponents in matches he very realistically should or to be more generous could have lost. From there, with multiple upsets scored everywhere, the two Protoss players settled the score between themselves only for DRG to then beat down his M5 opponent in utterly dominant fashion to secure 2nd all the same. M1 | Dear [ 0 : 2 ] DRG | ★☆☆☆☆ | PvZ in 2020 - Ever Dream | As if to be punished for going against the idea that you must open Glaives every game, DRG simply flooded the map with carefully hidden Lings and as the rush challenged Dear's flimsy defense and crushed through at 4:30 the writing was on the wall for this one.
- Pillars of Gold | With the Zerg taking a step back here, his Protoss opponent was now allowed to go for Glaives accordingly to redeem himself, however unfortunately for Dear the Adepts ended up doing fuck all which basically means you're doomed when the Swarm then inevitably rushes towards the other part of the map and your defense is the equivalent to hopes and prayers. While some DT warp-ins bought the Protoss some time, DRG simply had to regroup and launch the inevitable final blow, made even easier as he caught his opponent out of position around 8:40 just before the Shield Batteries could save Dear's Immortals and seeing as the Prism was also not home to defend right away, that was that for this series.
M2 | sOs [ 0 : 2 ] Dream | ★★☆☆☆ | Send Help, The Boys Are Back - Deathaura | The opening Stalker pressure was nice, the contained Hellion aggression was pretty cool as well, however things started going awry when the Blink play didn't really hit the mark and there were even some slip ups on defense later on. The key mistake of the game, nevertheless, was a fundamental flaw in understanding your role, namely sOs sitting pretty on three bases yet still attacking into a turtling Terran at 8:15 which shrunk his army size significantly and possibly helped Dream come up with the idea to pull The Boys not too long after, reaching the Protoss walls around 10:40 to kick off the all in assault, taking out Colossi and bases alike to secure the razor thin timing window to win.
- Ever Dream | What followed was even more aggression from the Terran with a proxy-float-in Factory that ended up netting him 8 Probe kills for just a few Hellions, after which the Protoss tried to get his own damage done via DTs and their Blink, only to be shut down cold from the start, allowing Dream to set up his economic engine and establish an impressive macro lead, which he leveraged to end the game via The Boys™ and significantly better army backing them up around 10:10.
M3 | DRG [ 1 : 2 ] Dream | ★★☆☆☆ | Requiem - Eternal Empire | I was pretty sure the Zerg was dead when four Barracks were queued up and unscouted in the top right corner of the map, however through a combination of waiting too long or not long enough before attacking around 2:30 and perhaps some sabotage by the Terran's practice partners, DRG simply leaned on his Drones as makeshift Lings to fill some time before his Queens and Spines were up, at which point the rush was stopped dead in its tracks seemingly out of nowhere and Dream decided it was better to tap out and save his energy than prolong the inevitable.
- Deathaura | What happened at the start of the next map didn't matter, since at roughly 5:30 the dreaded worthless Hellbat push arrived only for the Zerg to find out it had backup in the form of a BC, which caused a few too many problems when DRG didn't seem remotely prepared to handle this sort of thing, losing 13 Drones and Queens galore to take us into the final map of the series.
- Golden Wall | The initial Overlord catch from Dream and even the second one he got just before his Hellbat Marine push hit really made it feel like the Terran had this one on lock, unfortunately for him the 4:20 attack was handled a lot better seeing as there wasn't a giant teleporting nuisance to also deal with and to make matters even worse the Zerg also managed to sneak into his opponent's base at the same time, killing 7 SCVs to take a decisive lead. There was no option to stop at any point after that for the Terran and thankfully Dream understood that, so he kept on the pressure and even as he was bleeding army it was both keeping DRG on his toes and stifling the Zerg's growth on the map in terms of creep and bases. By the time the toothless push got fully cleaned up, we were basically even on expansions, however the Terran had secured the Gold base and successfully scared his opponent off from getting their own, which definitely facilitated the production difference we would end up seeing here by the end. DRG certainly showed fight here and his infamous Muta Ling Bane with it, there were a lot of cool army movements and even more decent harassment, however he couldn't keep his opponent from growing on the map and ultimately lost the ability to take fights when the army supply gap became insurmountable in direct engagements, it also didn't help that in a very short span of time Dream both sniped an Ultra Cavern and then two bases while trading out the army that did so incredibly efficiently, essentially securing the game's outcome around 17:00 when we saw how much the Zerg had to lose in terms of their forces while still not really pulling off an adequate defense in terms of his production. With no larvae and next to no income, there was basically no hope to keep up with the terrifying Terran macro monster at that point, so Dream quickly remaxed and took this one home as you would expect from there.
M4 | Dear [ 2 : 1 ] sOs | ★☆☆☆☆ | The Dreadful Mirror - Eternal Empire | You know you're in trouble when both players are going for the same build, yours is faster thanks to a proxy and it still isn't enough to get work done. sOs and his quick Oracle along with attempted Adept shenanigans fell completely flat as Dear absorbed that pressure and spit it back out at him in the form of Stalkers going across the map to kill Probes while the Jin Air Protoss only really froze a significant bunch around 3:50 but never got more than that done, despite trying to. Dear took his significant lead and kept it, expanding quicker with more army supply and tech and as both players met in the middle of the map with the same Blink Stalkers but this particular Protoss had Sentries to back them up, sOs admitted it was time to tap out.
- Ever Dream | It was a calm and peaceful day here until Dear slipped up by letting two Adepts into his base at 3:10 and as any PvP aficionado will tell you that's that for the game, hard to really argue when you're both supposed to have the same stuff but one of you just lost 7 Probes and four too many Sentries, no detection against the DTs from sOs after was just the nail in the coffin.
- Deathaura | Seeing as it worked at least once, sOs went for the Adept pressure again with Oracle support, however not only did it not deliver the intended result, Dear just massed up some Stalkers and as soon as the defense was done marched them across the map to get the easiest bop you'll ever see, basically uncontested around 4:50 as he tore through the Jin Air base to secure the win.
M5 | Dear [ 0 : 2 ] DRG | ★☆☆☆☆ | Bambi's Mom - Deathaura | Glaives o'clock was well on the way, only for Dear's wall to once again feel transparent as a few Lings flooded inside the Protoss base - discovering the obvious - at which point my brain basically summarized "if Dear wins this game, sc2 is busted". When the rush eventually hit, roughly 5 Adepts died for every Drone killed, so from there DRG simply massed up his low tier units to completely crush the third Nexus and catch pretty much every Sentry around 6:40 to make the game state beyond miserable for the Protoss, culminating in an inevitable followup that wiped out the third again and every Immortal with it.
- Submarine | Tasteless lied to us, it turns out you can just flood the map with Lings again and kill Warp Gate along with every other Gate in your way as early as 3:20 into the game to wrap things up and make the Ro16.
So... that was a day of GSL. - Match of the Night - Is it too much of a diss to say none of them? The closest I think we got to an interesting game was the final map of M3, even if I did like some of M2 as well. So far, for me at least, this has genuinely been the worst day of Code S this Season when it comes to the quality of the games themselves, if anything the hilarious cast rescued it and of course our nostalgia for DRG & Dream also making the next Round again after so long.
Finally, here are some of my closing thoughts on each player: - Dream's Ro16 was coming for a while and although it wasn't extremely clean you can't argue against his prep and conviction, the guy loves to pounce and doesn't hesitate to do it. Really interesting player moving forward, there are lots of things I find cool in his play and the obvious flaws don't look unfixable, he'll definitely be an underdog for the next Round but I'm still happy to see how far he can go.
- DRG shockingly only lost in his on paper best matchup, this day definitely felt like we were in the twilight zone for a while. I'm very happy for him to move on to the next Round, however I can't help admitting what we saw today was just one real series from him where he would ultimately lose and two terrible matches BO-wise where he won flawlessly, so I'm genuinely not sure where to put him moving forward, lets basically try to temper our expectations to avoid a very likely disappointment up next.
- Dear... what can you even say, he survived the mirror and then only lost in the current worst matchup in the game - to both play and watch, surely. I'll be the first to say when a matchup is going badly it's the responsibility of the losing side to find solutions, but I do feel empathetic towards the Protoss here because it genuinely looked like he couldn't do anything today with the only times he didn't go for the Glaives printer go brrrrrr being when he got rushed himself. I'm sure we're all on the same page Dear is so much better than what he showed here, so looking forward to a quick turnaround from him.
- sOs had a truly uninspired day in terms of how creative his play was and to make matters worse his more normal ideas didn't feel that great either. Now that it's been two straight Seasons of getting knocked out before the tournament realistically even starts, it might be time to start asking the question "is he done" - that said, betting against greatness has always been a fool's errand, you never know when a 100k tournament will be announced and the Jin Air Magician will swoop back into form all of a sudden to claim it. As it stands, however, it's become increasingly more difficult to believe in sOs and we'll need to see him show something more if he wants to turn that perception around (and I'm saying all of this while taking into account he was basically in the same boat as Dear today, questionable state of matchups aside the Jin Air Protoss is not passing the Eye Test right now).
As always, if you think differently or have something interesting to add, feel free to do so in the comments below. Catch you on Saturday for Group E, where Maru and Scarlett will be taking turns slapping the taste out of Armani and Prince's mouths, provided the underdogs don't have anything to say about that. Thanks as always for reading & see you when I see you! (: -M submitted by /u/d1MnZz [link] [comments] |
It's been a great journey so far - This Goblin is looking forward to more... Posted: 01 Jul 2020 03:03 PM PDT |
Artosis agrees. Posted: 01 Jul 2020 07:18 PM PDT |
Congratulations to the winners of GSL 2020 Season 2 Group D! Posted: 01 Jul 2020 05:18 AM PDT Dream advances 1st in the group with a 4-1 map score and DRG advances second with a map score of 5-2! Congratulations! Full scoreboard: Dear vs. DRG | Score: 0-2 | Dream vs. sOs | Score: 2-0 | DRG vs. Dream | Score: 1-2 | Dear vs. sOs | Score: 2-1 | DRG vs. Dear | Score: 2-0 | Tune in again this Saturday, the 4th of July, for Group E! submitted by /u/TheGoatPuncher [link] [comments] |
Loving these call-ins :) Posted: 01 Jul 2020 11:21 AM PDT |
two accounts? Posted: 01 Jul 2020 11:38 PM PDT Is it possible to create a second account on the same battlenet? would love to restart and see my actual win% in macro games but would like friends to see I'm on and whisper me. Is this possible? submitted by /u/immoreofakicker [link] [comments] |
Just my rant about unfair placements Posted: 02 Jul 2020 02:18 AM PDT So I know that a lot of people probably feel like they should have been placed higher. I actually wanted the opposite: After not playing seriously for years I thought I can give 1v1 a go. The first 2 placements were easy going against new players but the 3rd opponent was much much better than me. Probably out of pity he conceded anyways, leading to a high placement for myself. And now I am stuck against opponents who just straight up murder me every single game. I know that I will eventually get better if I continue playing, but when I try my best and still do'nt even have a chance of winning (and it's the same every time) it can get rather frustrating. submitted by /u/REDDITFAN1996 [link] [comments] |
GSL Intermission Music Posted: 01 Jul 2020 07:31 AM PDT Where in the world do they get their music??? I heard this great song today and I've been trying to find it. First I tried every lyric I could and didn't get any results. Then I went and downloaded Shazam and they couldn't find it either. WARNING: Loud - I recorded it on audacity but the quality is not great so I'd love to find the actual artist. Is there any place that they credit their music? submitted by /u/AmnesiA_sc [link] [comments] |
TvZ - Creep ? Posted: 02 Jul 2020 01:52 AM PDT I'm at around 3200 MMR. And of course I make a shit ton of macro miss, I have very poor multitask and barely non existent micro, and so do my opponents. And of course I know that if I had better macro I'd just crush no matter what but the issue I'm about to talk will still exists even if I climb that's why I'm talking about it now. Most Zergs I meet actually don't creep or do it very poorly but from times to times they do it and it's a nightmare. I open hellion reactor so I can control it to some extent but as soon as there are several queens I can't do much about it. Then if I want to push forward I have to spend a year and half to clear the creep or just get stormed. In the process I have to siege unless I want to get stormed by ling / baneling which takes me even more time. How do you even go agressive against Zerg if he just creeps ? submitted by /u/applecat144 [link] [comments] |
How to throw away a game you're winning Posted: 01 Jul 2020 06:26 AM PDT |
2020 NA Contender S3 Semis and Finals are live! Posted: 02 Jul 2020 12:07 AM PDT |
SCP Invitationals #2 For 3000-3669 MMR Posted: 02 Jul 2020 12:02 AM PDT |
Returning player looking for resources to relearn the game Posted: 01 Jul 2020 06:04 PM PDT Hi. I used to play a lot of SC2 a while ago. Capped at diamond, zerg main (hit plat with terran and toss). I wanna say this was about 4 years ago. I used to use http://www.sc2builds.com/ for build orders and whatnot, but looking at it, it looks very outdated. Is there anywhere I can go to see a nice layout of proper build orders and what the current meta looks like? Also I semi-glanced over the patch notes and it had something about "microbial" ability for infestors which i've never heard about so I'm very out of the "meta" loop. And in the actual blizzard game I am struggling to find a nice layout of what each unit does to relearn the abilities (i could have sworn this was somewhere before) Also I'm aware of youtube channels like Lowko and stuff (if he's still making content), but what I'm mainly looking for is simple plain build orders like the old ones I used to see like: -9 Overlord -14 hatchery -16 spawning pool etc. I believe my numbers are more WoL/HoTS style but I think it gets my point across. I just don't wanna watch a lot of youtube videos because they can be time consuming. Also just for a bit of a reference, I just played a ranked match against a plat player (checked the profile as well and the individual was a very active player too) and did nothing but focus on mechanics (not supply blocking myself, getting upgrades, not letting resources get banked up too high, etc) and won pretty easily even though my mechanics felt off, so I feel like once i smooth my mechanics out again I'll be around a high gold/low plat level til I relearn the game. submitted by /u/criminabar [link] [comments] |
More GSL style action with INnoVation, Ragnarok, Nice and Zoun live now! Posted: 01 Jul 2020 05:44 AM PDT |
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