• Breaking News

    Thursday, August 6, 2020

    Starcraft Co-Op Mutation #224: Bubble Pop

    Starcraft Co-Op Mutation #224: Bubble Pop


    Co-Op Mutation #224: Bubble Pop

    Posted: 03 Aug 2020 02:36 PM PDT

    The battlestation has activated its lockdown protocol, which deploys fields that slow down your forces, seals off resource nodes, and deploys shields on the defenders. Strike with precision to get through their setup.
    ­

    Map: Cradle of Death

    Barrier
    Enemy units gain a temporary shield upon the first time they take damage.
    Mineral Shields
    Mineral clusters at player bases are periodically encased in a shield which must be destroyed for gathering to continue.
    Time Warp
    Enemy Time Warps are periodically deployed throughout the map.

    Rating: Brutal +1

    ­

    Video Replays on Brutal:

    Player 1                                   Player 2
    [CtG (Karax)] [Hunter (Zagara)]

    ­

    Notes:

    • Time Warp slows down player units and structures in a large area until it dissipates.
    • Time warp starts as a red circle on the ground, which gives players time to move out of its area before it spawns the slowing bubble.
    • Barrier gives a 100 health shield to units that don't get killed in 1 hit.
    • Mineral shields are 50 health structures. A minimap ping indicates their arrival. If not destroyed they last a very long time then they disappear on their own.
    • Player units and static defense DO NOT autotarget Mineral Shields.
    • Time Warp affects the artifact trucks.

    Vote for [Commander of the Week] and [Mutation Difficulty]!

    Do you like this mutation? [VOTE HERE]

    Commander of the Previous Week: [Tychus]!
    Previous Week(Decade of Decadence): [3.22/5.00(Difficult)]
    Previous Week Approval Rating: [0.43]
    ­

    [Weekly Mutation Database]

    Clearly superior version:
    [Battle.Net]

    ­
    Relevant Links
    Maguro's Mutation List
    starcraft2coop.com
    ­

    submitted by /u/CtG526
    [link] [comments]

    Just do your macro people.

    Posted: 05 Aug 2020 10:19 AM PDT

    PiG here, with a story about one of our SC community brothers' struggle

    Posted: 05 Aug 2020 02:17 PM PDT

    Hi Reddit, it's PiG here,

    Today I'd like to introduce you to a long-standing community member you might not be familiar with. His name is Thor. He's been playing SC2 since day 1 and even created his own team. Thor has played 23000 games of Starcraft 2. Thor has no build order vs protoss and almost always loses to them, but he loves meching his way to victory in TvT and TvZ. He also calls himself a "giant noob", yet hit masters 3 in 2016 and still chills at 4k MMR today. Only in Starcraft would such a self-effacing attitude be right at home.

    Thor and his wife had a baby boy named Ruzgar (wind) last year, and unfortunately he was born with SMA - Spinal Muscular Atrophy. This is a genetic disease that causes alpha motor neurons in the spinal cord to die, resulting in muscle weakness and atrophy.

    The outlook for living with this condition is one of insane difficulty - and Ruzgar has Type 1 - the worst kind, with the majority of those diagnosed not surviving beyond 4 years.

    Thankfully there is a new breakthrough treatment Zolgonesma, essentially it's a one-time IV injection that provides copies of the protein that maintains the health of motor neurons. With this replacing that, the neurons stop decaying and the infants can develop as normal.

    Unfortunately it's incredibly expensive. Including hospital costs it comes in at 2.3 million USD. Many of us can't even imagine a sum that large, but Thor loves his son, and is willing to do anything to give him a chance at life. He's worked his ass off to gather every cent he can, borrowing and raising funds with every waking moment. His family have pitched in and helped spread the word and he's already gained large support, getting up to 1.9 million, leaving them 400 thousand USD short.

    It's at this point that Thor reached out to me on Discord. Sharing the story of his son being diagnosed at 1 month and the crazy journey he's been on since then. His insomnia and stress, and how he'll stop at nothing to try and give his son a chance. We chatted about the joy this game has given him over the years, and how even now when his mind is racing he can find a moment of solace in watching this beautiful game.

    Thor and Ruzgar's story struck a chord in me. A perfect example of how cruel this world can be, and how terribly insurmountable some challenges can seem. Yet the way Thor and his wife have devoted themselves to making this treatment happen, it's reminded me of the insane potential we have when we set our minds to something. And it's reminded me that we as a scene can make a difference as well. I'm here sharing Thor's story because I see a lot of our community in him. The hardcore community that's been here since day 1 and has never left. Even when we take a break we always come back to the greatest game on earth. We fight hard, we love watching the pros, and we learn life lessons in this incredibly difficult game. I'm hoping I've managed to share a piece of who Thor is in this community, and inspired you to join me in trying to help give Ruzgar a chance. A chance at a normal and healthy life. A chance to walk, grow and hopefully one day hit that "find match" button.

    I doubt we'll close the 400K gap ourselves - but every little bit will help and with Thor and his wife reaching out to many different communities, I'm hoping that combined we can make this a reality. Please join me in donating to the Gofundme: https://www.gofundme.com/f/mydwt-please-give-my-son-a-chance | Paypal: https://www.paypal.com/pools/c/8qYuD2uWsW

    Follow Ruzgar and Thor's instagram/twitter page to see a lot more videos, photos and updates (most: https://www.instagram.com/ruzgaryuruyecek/

    https://twitter.com/ruzgaryuruyecek

    https://twitter.com/GurkanRErdogan

    More about Thor:

    Thor has a hobby of casting games to his 44 Youtube subscribers, whether of pro players or the friendly grudge matches between friends (in Turkish) https://www.youtube.com/channel/UCbRUitcK35LARlJA2fLEnRw

    Thor has saved his proudest clip of him nuking an entire zerg army to oblivion, all the way from early Heart of the Swarm. https://www.facebook.com/watch/?v=1462648083765993

    When Thor ventures out into the real world, he brings his passion for SC2 with him, even to the beach: https://cdn.discordapp.com/attachments/736369824724156427/739444743309623306/facebook_1596367736799_6695651583930593299.jpg

    His team Wolf's Lair Liquipedia: https://liquipedia.net/starcraft2/Wolf%27s_Lair_E-Sports

    More info about SMA: https://www.youtube.com/watch?v=Ax89gbbC-4g

    TL:DR;

    Thor is a lovely guy who loves SC since day 1, running his own team and having friends from all across the world through SC. His baby boy Ruzgar has a rare disease and we're trying to close the gap on him affording treatment. You can donate and support here: https://www.gofundme.com/f/mydwt-please-give-my-son-a-chance

    Paypal if you prefer this method: https://www.paypal.com/pools/c/8qYuD2uWsW

    submitted by /u/pigrandom
    [link] [comments]

    Liberation is at hand

    Posted: 05 Aug 2020 05:31 AM PDT

    i don't get why the other races worry about ling floods

    Posted: 05 Aug 2020 11:24 PM PDT

    Interview: 10 years of SC2 (and some BW) with Serral

    Posted: 05 Aug 2020 02:53 PM PDT

    I created an Artosis soundboard v1.0.

    Posted: 05 Aug 2020 11:19 AM PDT

    Harstem explains his feelings about PvP

    Posted: 05 Aug 2020 02:06 PM PDT

    Absurd progress in blizz' writing department

    Posted: 05 Aug 2020 09:27 AM PDT

    Found these bad boys at a garage sale for $2 each. Just had to pick it up

    Posted: 05 Aug 2020 02:58 PM PDT

    [Spoilers] Congratulations to the first GSL 2020 S2 finalist

    Posted: 05 Aug 2020 03:39 AM PDT

    Rogue takes down DRG 4-0

    submitted by /u/Tainmere_
    [link] [comments]

    Transfuse heal '+' visual shows through fog of war (minor bug?)

    Posted: 05 Aug 2020 06:06 PM PDT

    Reynor sent in a replay to get terran help from uThermal. Reynor then gets a 27 minute private lesson!

    Posted: 05 Aug 2020 11:12 AM PDT

    Thinking about Thinking – How to Make Better Decisions in StarCraft

    Posted: 05 Aug 2020 11:56 AM PDT

    Finally! Got the Stone announcer

    Posted: 05 Aug 2020 04:14 AM PDT

    PSA - All the bugged 10th Anniversary achievements are attainable (see comments)

    Posted: 05 Aug 2020 12:34 PM PDT

    This happened twice in a row, same person. How do I deal with this?

    Posted: 05 Aug 2020 10:46 PM PDT

    Aggressive proxy zerg hatch...highlight vid

    Posted: 05 Aug 2020 11:53 PM PDT

    Relationship Advice

    Posted: 05 Aug 2020 08:04 PM PDT

    My partner and I have been together for ten years, off and on. Recently, he found that he was happier finding random partners online. To his credit...he's really found himself and progressed. I saw a video recently and...I just wish I could have seen this side of him. I'm a proud Terran...but I'm willing to go Protoss for him. The only thing is...I just don't think he wants me anymore, personally, race aside...and I'm not sure how to move on. I'm thinking about quitting. Reddit...what do I do? I'm heartbroken.

    edit: I think he's all about the macro and I'm just a micro guy. I think we're totally compatible but I can't deny the facts...together we're gold but apart...he's a plat random. I think it's over.

    submitted by /u/iph0ne
    [link] [comments]

    Parting guesses Coke vs Pepsi blindfolded

    Posted: 05 Aug 2020 03:27 AM PDT

    SC2HL - Kings of StarCraft II: Mvp

    Posted: 05 Aug 2020 01:23 PM PDT

    StarCraft II won't start, yesterday it was working fine today this appears, also tryed restarting the Pc and pressing cancel and nothin please help!

    Posted: 05 Aug 2020 07:49 AM PDT

    What factors are used to calculate SQ on the sc2replaystats site?

    Posted: 06 Aug 2020 01:25 AM PDT

    GSL Code S 2020 S2 | Ro4 | Day 1 | Rundown

    Posted: 05 Aug 2020 05:07 AM PDT

    This is what it's all about, Ro4 time in the GSL!

    Semifinal #1 | Rogue vs DRG

    There's almost nothing better in this day and age than somehow ending up with a match that has no relevant history behind it. Rogue and DRG had played each other barely if ever in the past and specifically since the veteran's return from the military these two hadn't met in a real series. In a world where most of the time we feel like we already know what's going to happen thanks to a rich history alone, this hopeful little detail felt exciting.

    So what could possibly be the main problem here? Big Time Jin Air players getting in the way of sexy underdog stories. Rogue in particular wins trophies for fun, provided he survives the early stages of a tournament, of course. To be more specific, the Jin Air Zerg had achieved a perfect 7-0 in Bo7s coming into today with the only one of those that wasn't a championship being his absolute destruction of Dark in the S3 Semis just after the other Zerg had won the Code S trophy the Season prior.

    In other words, regardless of the prowess DRG had shown so far specifically against the best Terran players in the world, he would now have to deal with the worst possible draw for himself specifically considering the Zerg's record in the mirror. Worse still, if a team league hypothetically kept going in Korea there's no doubt in my mind Rogue would be the designated ZvZ sniper on any team. In other words, aside from the power of nostalgia and belief in the face of a missing player history, DRG unfortunately had very little realistically going for him.


    Warning: Spoilers Ahead, Obviously


    Extending his streak in a classic display of complete domination from start to finish, Rogue showed up today in all his terrifying glory.

    M1 | Rogue [ 4 : 0 ] DRG | ★★☆☆☆ | Undefeated

    • Pillars of Gold | We kicked things off with mirrored expands and the only real difference being early +1 Melee for DRG. From there both players decided to stay back on two bases as they got their respective Lairs. Rogue then went into Roaches regardless and fortunately for him got to see the opponent's Spire really quickly, prompting the immediate Nydus response. DRG's vigilant Ling play allowed him to pick off two Worms before the enemy assault could reach him, however the Jin Air Zerg arrived in full force all the same around 06:40 and there simply weren't enough Mutas yet or static defense for that matter to stop him in time. As there could be no real way to save his Drones before all the Roaches were dealt with, DRG reluctantly tapped out here.

    • Ever Dream | The supposedly mirrored fast Hatch opening by both players turned suspicious when one of Rogue's cheeky workers left home. The Jin Air Zerg then managed to sneak in his Drone carefully inside the enemy main and put down a Hatch, at which point the already incoming Ling flood felt unstoppable. At roughly 03:55 the two pronged assault kicked off as the cards were all put on the table and despite being completely blindsided DRG showed admirable defense before eventually succumbing to the math problem Rogue had created.

    • Golden Wall | It was then time for mirrored expands again and on this go Rogue's early "scouting" Drone turned back around to make the game feel a little less extreme. Both players then went into two base Lair, trading their assumed roles as DRG decided to go with the Roaches and Rogue chose the Mutalisks instead. As the underdog was taking the Gold base third, DRG also scouted the Spire and that triggered his own Nydus attempt to end the game fast. The attack started off around 05:35 however at that point not only were the Jin Air Mutas out in good numbers but also Rogue's wall and Spine count looked great. DRG attempted to poke in but decided against committing, opting to go into mass Ravager Queen while knowing for a fact he's up a base and a Gold one at that. Rogue showed incredibly patient defense during this prolonged siege and didn't hesitate to send the Mutas on the offensive as soon as he could. DRG kept losing Drones and defenses back at home to the harass, the later the game went on the more it looked like the veteran was getting outmultitasked and generally outdone. A crucial Queen squad pickoff at roughly 10:35 by Rogue felt like it secured the outcome of the game, DRG could never get a critical mass of units on offense or Spores and Queens on defense, ironically meaning he would be on the receiving end of a Muta-based-domination for a change.

    • Deathaura | I absolutely adored the decision to go fast Gas Pool by DRG with a Bane Nest - if nothing else, it's better than going gently into the night - and Rogue's nonchalant Hatch Gas Pool gave the underdog his best chance of the day to steal a consolation map away at the very least. As the attack arrived not even 02:00 into the game it was time for some finesse, with Rogue's crisis management skills put to the test. DRG's earliest Banes felt a little botched, nevertheless he composed himself and started getting some work done. Rogue did an absolutely sick pre-split with his Drones, both buying time and saving the majority of them as an extra Queen and his own Ling Bane popped out to help stabilize. Settling for taking out the Hatch and going back home, DRG made a game of this regardless of the pretty much failed all in, so both players chilled at that point. Two base Lair for each of them followed by a Spire kicked off the first Muta War of the day, with Rogue having the tiniest of edges econ-wise and DRG going for the correct first upgrade in this situation, which unfortunately for him didn't end up mattering. Both players were crazy patient up until what felt like an inevitable clash over the speed zone around 11:30 where Rogue was the one who refused to blink, brute forcing a win in the fight and snowballing it all the way to close out yet another Bo7 in dominant fashion once again.


    Things are always a little rough when it takes me longer to write and you longer to read one of these Rundowns than it would to just watch the games themselves.

    • Maps of the Night - None of these were particularly close, Rogue had complete dominance, showed solid defense as the nail and great execution when it was his turn to be the hammer. Favorite game for me was Golden Wall with the perfect Muta Spine play, which was ultimately the back-breaker of the series, however the proxy Hatch in the main during Ever Dream for the balls alone is also notable, since it was so early in the series.

    Finally, here are some of my closing thoughts on each player:

    • Rogue owns the Bo7 format, that much is clear. The Zerg Champion earned his rightful spot in the history books already, everything now is just gravy and further boosts his placement there. Looking to become only the third ever Zerg to win two Code S trophies while maintaining an undefeated record if he were to win this upcoming Final would put Rogue at the very top when talking about all time greatest Zerg players ever - if he isn't there already - so lets see if the Jin Air Champion can live up to the occasion and finish this Season in glorious fashion.

    • DRG's ZvT made believers of us all. Despite this devastating defeat, I'm still really happy with what the veteran accomplished here, something absolutely unprecedented in sc2. I have very high expectations for DRG moving forward in that sense, I think he was the second best Zerg this Season by a good margin, so I hope he doesn't become discouraged losing to a player on the road to becoming the best ever (it certainly wasn't the first time one of those swept DRG despite his best efforts).


    As always, if you think differently or have something interesting to add, feel free to do so in the comments below.

    Catch you on Saturday for our last stop before the Code S Final, when the defending Champion TY will be taking on the Shield of Aiur Stats to figure out who'll be challenging Rogue's unmatched undefeated streak for the trophy.

    Thanks as always for reading & see you when I see you! (:

    -M

    submitted by /u/d1MnZz
    [link] [comments]

    Petition: Add persistent body slider option to SC2

    Posted: 05 Aug 2020 05:17 PM PDT

    No comments:

    Post a Comment