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    Thursday, July 23, 2020

    Starcraft Starcraft 5.0 is heading to PTR!!!

    Starcraft Starcraft 5.0 is heading to PTR!!!


    Starcraft 5.0 is heading to PTR!!!

    Posted: 22 Jul 2020 04:28 PM PDT

    The Absolute State of r/starcraft

    Posted: 22 Jul 2020 03:04 PM PDT

    I hate how this subreddit is getting moderated and let me explain you why.

    Posted: 22 Jul 2020 07:33 AM PDT

    I know this topic was discussed before but memes getting banned is terrible for redddit starcraft community. Ä° dont know why moderators doesnt want to acknowledge that but let me try to help them with examples. First of all memes are actualy crucial to keep a game subreddit alive. Look at titanfall subreddit. The game was close to dead and they kept the cultur of posting funny stuff/memes and when the game rerelease on steam the new players had community to engage and join.

    Another example is one niche game called mount and blade warband and its subreddit. This 15 year old game had much more attraction for the past 4 years in its subreddit compared to starcraft's.

    Game called kenshi also have a subreddit which has population of 50k. When you look at the post's a 50k subreddit has more attraction in terms of upvotes.

    Now lets look at starcraft. Main page looks boring. Only tournament informations and sometimes promotion post. Rearly some discussion about game. When a content creater founds a good observation, tries to reflect it in memes, it immideatly gets shut down by mods. As a lurker of this subreddit when ever i see the lockdown icon, first im suprised then i actualy feel hate towards moderators. See'ing content creators not welcome in sc2 or any community is sad. Ptitdrago posting only twitter, Gemini almost stops creating content is few examples of killing content in reddit.

    The final think for me was to casualy explained meme getting banned. The meme was photosopped realy good so it wasn't in trash category but no fun allowed in this subreddit. A content creater with millions of follower is not welcome to creat content . This is sc2 reddit folks.

    Sory for my bad english

    submitted by /u/areff520
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    Blizzard added a countdown timer to 1v1 games [PTR]

    Posted: 22 Jul 2020 04:56 PM PDT

    Feardragon made a hype video for his War Chest Team League team! Who do you think has the best team (other than feardragon)?

    Posted: 22 Jul 2020 09:29 PM PDT

    TastelessTV Ad #2 - Mighty Morphin Power Rangers

    Posted: 23 Jul 2020 12:03 AM PDT

    My drawing skills are pretty crap

    Posted: 22 Jul 2020 10:15 PM PDT

    Everything is a repost or low effort

    Posted: 22 Jul 2020 08:24 AM PDT

    How Special and Armani are living in Korea

    Posted: 22 Jul 2020 12:11 PM PDT

    For those who do not know who White-Ra is, watch this if you are interested in his soon to come announcer pack!

    Posted: 22 Jul 2020 07:56 PM PDT

    Found this ancient picture book from Years ago

    Posted: 22 Jul 2020 11:31 AM PDT

    Tasteless vs Scarlett BO7 SCR Showmatch starting in 11 hours!

    Posted: 22 Jul 2020 01:09 PM PDT

    smh Protoss is such a coward not attacking into my full wall with 10 spines behind it

    Posted: 22 Jul 2020 11:45 PM PDT

    Ultralisk Pathing

    Posted: 22 Jul 2020 09:20 AM PDT

    GSL Code S 2020 S2 | Ro16 | Group C | Rundown

    Posted: 22 Jul 2020 12:13 PM PDT

    Expect the unexpected on this Bizarro Wednesday.

    Group C:

    • Living Legend with 4 Code S Finals all of which he won in a row, the one and only: Maru

    • Dark Horses looking to show off their skills and climb to the very top: Trap, Solar, Dream

    The Jin Air Boys were the consensus duo looking to dominate this Group - namely Maru would completely obliterate long time victim Solar, while Trap would flex on the relatively low name value Dream and show off his historically strong PvT from there to either get out right away or reach M5, where either of the favorites would likely slap around whoever was left regardless. The issue with that straightforward enough "plan" turned out to be the willingness of Solar and Dream to play their parts, instead they decided to prove themselves as some of the strongest players in the scene at the moment and kick off a day of upsets in the process.


    Warning: Spoilers Ahead, Obviously


    It's not just a Dream and although to some it may have felt like a nightmare by the end, the Terran Dark Horse did his thing all the same and managed to come out 1st once again this Season.

    In the aftermath of literally only upsets, Trap threw everything and the kitchen sink at his opponents to claw his way through to 2nd, shakily reaching the Playoffs for the second time this year.

    M1 | Maru [ 1 : 2 ] Solar | ★★★☆☆ | Nemesis, Who?

    • Ice And Chrome | When the Blueflame Hellion shenanigans got scouted before even fully leaving their Factory, the writing was honestly on the wall for this one. Solar showed solid defense, got some Roaches and started off with the Carapace Upgrade, which was the right call as he very quickly figured out the Bio followup to avoid going down a losing line himself. Maru eventually lost a big chunk of his Hellions while accomplishing no econ damage overall, slowing himself down further and losing control of the map completely. Still, the Terran push arrived at the fourth Hatch and got the planned deletion there, however the Zerg then simply swept most of the enemy forces away and just double expanded from that point. Maru decided his best chance after that would be to hunker down and set up the 2/2 push to the best of his abilities, however when it eventually started it was going insanely slow, giving Solar a window to pull off a sick counter attack around 12:40 picking off reinforcements and econ alike to turn the Terran around, which basically sealed his fate. From there the Zerg did his thing i.e. consumed the entire map with creep, built up a ridiculous bank to fuel his endless assault and kept pounding his opponent's chances into the ground by picking off armies and SCVs at will. Maru dug in hard and did what he could, ultimately it just didn't look like he had it in him to win from an impossible position today, so as the situation became increasingly more dire in a rare showcase of Ultras not losing you the game Solar crashed into his opponent at 26:00 for the final real fight to force him out.

    • Pillars of Gold | The next map felt a lot more normal as the Terran decided to go with some standard Hellion Liberator harassment to keep his opponent busy while getting ready for the push. Although some sick micro was required around 07:20 Maru pulled it off and as a result the fourth Hatch was removed from the game and there would be no double expanding allowed this time. The defense back at home was solid to stop the counter attack attempts, the supply spiked as you would expect and by 13:00 it was clear Solar was running on fumes as he desperately looked for any way to get some breathing room to catch back up in army, something Maru wouldn't allow here as he smashed the Zerg over the head with his superior force.

    • Ever Dream | With nothing worth mentioning beyond the fact the third CC landed before the fourth Hatch was started, things were looking good for the Terran as he set the table for one last parade. Instead, Solar made an absolutely critical play in picking off reinforcements and SCVs around 06:55 completely putting his opponent off rhythm as the Swarm grew on the map and the Ling Bane Muta roamed it freely. Maru once again went for the G1 plan of just holding on until your opponent bleeds enough resources to allow you back in the game, something Solar had no interest in doing as he picked off CCs and crashed wave after wave into the Terran while taking sufficient fights around 14:00 to open up the SCV lines for destruction and an even more one-sided set of skirmishes a or so minute later would be the finishing touches on an absolutely perfect game from the Zerg.

    M2 | Trap [ 0 : 2 ] Dream | ★★☆☆☆ | Guns Blazing

    • Pillars of Gold | The opening Blink pressure and relatively fast three CCs made it so both players had their assigned roles to play for the next ten minutes, namely the Terran defending to the best of his ability as the Protoss did what he could to pick off SCVs and contain him. Dream played that stereotypical back and forth to near perfection, losing little if not anything at all, while powering hard on his three CCs as Trap took a fourth and transitioned into Colossi. I thought we would be in for a relatively longer game from there, but the Terran had other plans, doing a key setup around 09:25 which lead to a decisive engagement that simply melted the Protoss forces, leaving the bases defenseless as the parade danced its way to victory.

    • Deathaura | The proxy Starport and multi-pronged pokes by Dream at the start were met with rock solid defense by his opponent, allowing Trap to safely grow on the map at a rapid pace while freely teching up for the most part. What was then an essentially 2.5 base push from the Terran got immediately sent back home to help put out the Warp Prism Zealot fire, which was counter balanced slightly by some Hellions doing their own work across the map. Dream made sure to kill off the Prism through the power of the Viking however was unable to realistically push even as the Protoss still didn't have Storm completely done while taking his fourth Nexus. Trap decided the econ and tech leads weren't enough, so he then took his army and in what's sadly become a typical move for him in the matchup drove it straight into the sieged Terran at 09:25 after which things were a lot more even then they ever should have been. Dream picked off the new Prism, got some important snipes on Templar and overall postured defensively. It was at that point that Trap seemingly got his foot on the opponent's throat as he started picking off bases left and right around 14:25 only to find the price he'd paid to accomplish that would end up being too high. Dream took his then army supply lead and marched it across the map, finding a borderline defenseless Protoss waiting for him there and as he picked off a Nexus or two in response while replacing his own missing CCs, it quickly became clear the Terran had not only survived the storm but come out the other end looking all smiles while heading into the winners' match.

    M3 | Solar [ 1 : 2 ] Dream | ★★☆☆☆ | Brawl

    • Pillars of Gold | I felt excited when the third Hatch got proxied in a random corner of the map, only for this game to turn into a glorified build order win as the Terran tried utilizing Hellbats for an early push in 2020. When the flimsy attack ran into just a few slow Roaches seeing as both players couldn't lose at the same time the Zerg took this one home with their own counter assault at 05:25.

    • Deathaura | Thankfully, business picked up significantly on the second map in terms of quality, with a BC rush supported by three CCs coming out from the Terran. The choice to go with Overlord Speed paid off for the Zerg, getting to see literally everything and defend accordingly, transitioning into Roach Corruptor to answer his opponent's Mech. The addition of Infestors for Solar paid off a number of times, however Dream's patient play would turn out to be the deciding factor here. The first significant battle went down around 13:10 as maxed out Mech once again proved to be indomitable. Solar did what he could to barely clear the Terran army and hold on, from there he tried remaxing on Ling Bane which did initially pay off as the once Thor Tank force turned to Cyclones and Hellions, however Dream's macro engine wasn't skipping a beat and his bank was only growing in comparison as the game went on. Perhaps the choice to go with Broods was the proverbial nail in the coffin after that, in any case at 17:05 the Winfestors did everything they could to bring the Swarm victory, however as the dust settled there just wasn't enough Solar left over to snowball into a killing blow and from there Dream never let him have another real chance at taking the game, perfectly piloting his Mech to victory.

    • Golden Wall | When the Terran went for relatively fast three CCs and lost his Reaper, I could see how you would think the Roach Ling flood coming his way would be a problem, however with a Banshee on the way and a human behind the controls it was always going to be really hard for the Zerg to get anything done. The extremely flawed attack crashed and burned around 05:00 minutes into the game, making it all but over. Solar did what he could to get some Muta Ling Bane out, however Dream's expected push was too big and too fast to ever lose at that point, so the Terran basically went through the motions and closed things out with ease accordingly.

    M4 | Maru [ 0 : 2 ] Trap | ★☆☆☆☆ | Paying The Price

    • Deathaura | Trap decided it was time to flip some coins, which is always a solid gameplan when your normal stuff is getting you nowhere. As luck would have it, Maru's Reaper scouted his opponent's Prism and Dark Shrine after a small mishap at the front, at which point my brain said "go next". Instead, one of the worst defenses I've ever seen from a Terran player resulted in 13 SCVs dying over the course of the DT harassment that started around 04:45 and by the time the Protoss forces were dealt with the accumulated lead had grown so big that Maru immediately tapped out when his first attempt to do anything on the map was met with a Blink snipe on his Medivac.

    • Eternal Empire | With quick three bases for each player, I thought we would be in for a long one here, however not even 07:10 into the game Trap started spewing out Zealots all over Maru's bases and the response was unbelievably slow, resulting in 18 SCVs paying the price by the time the harass was fully dealt with. From there the Protoss definitely showed a lot more patience i.e. didn't try attacking up ramps into a sieged position for no reason, so with Maru just hunkering down and crossing his fingers at that point - as there wasn't much else he could do after allowing such a deficit to occur - the battle would come to a close around 13:00 as Trap arrived right on time to win a huge fight in the open and in doing so deny an enemy base while growing himself uncontested back at home, turning this game into a Math problem the Terran could no longer solve.

    M5 | Solar [ 1 : 2 ] Trap | ★★★☆☆ | Shake It Out

    • Pillars of Gold | We all knew it would be Glaives o'clock here, what none of us suspected was how reserved Trap would be with them as he set up his DT squad to take out his opponent's Lair. From there the already crippled Zerg did what he could to stabilize but the Protoss pressure continued, resulting in a relatively quick snipe on the fourth Hatch as well, at which point Solar was completely economically screwed. Trap built up a terrifying carefully constructed army and never allowed his opponent to go more than even on bases, which I'm sure you all understand is extremely uncommon for PvZ, so as the Protoss forces grew more and more insurmountable the Jin Air survivor just calmly took his time and beat his opponent into a pulp, nemesis statuses be damned tonight.

    • Ice And Chrome | The attempted repeat of the Glaives into DT build did not go well as Solar was no longer blindsided so things spiraled from there. A questionable recall triggered by some Lings surrounding an Immortal across the map sealed the fate of Trap's attempted and already flimsy push around 08:00 at which point the Mutas started flooding in so the Zerg's fun could begin. Solar didn't find enough damage to straight up end the game, however he did max out first by a good margin and lets be real had a big enough lead that a few botched attacks just couldn't take away. As the Protoss forces powered up and took increasingly better fights, the proverbial tipping of the scales occurred at roughly 12:20 with the Zerg accepting direct engagements were no longer on the table & kicking off the base race accordingly. In the chaos that followed, Trap lost every Probe on the map and Solar had just enough money to hide a Hatch and overall deal with the situation slightly better, so largely thanks to his Muta flock and the thinly spread out Protoss forces he managed to close this one out in tight fashion.

    • Ever Dream | Skipping the Glaives and going straight for DTs would have looked really cool if it had worked out, instead it got scouted and at that moment the pressure vacuum was intense. Trap improvised significantly, even using DTs to defend his third Nexus in the aftermath, and just went into Blink Robo from there to try turning this into a game. Solar was essentially chilling on four bases at that time, picking off what he could with little effort and teching up for the lategame. That's likely the reason why it felt like he got caught with his pants down circa 09:20 when Trap arrived way ahead of schedule, coming in at the absolute perfect angle and controlling his army to perfection to melt the Swarm under his feet, securing the win out of nowhere in the process.


    It was summed up pretty nicely by the end on the broadcast - Bizzaro World, Upset Central Station.

    • Match of the Night - the safest choice here would be M1, where lots of people enjoyed G1 and then by G2 it was Maru finally putting on some pressure and looking a lot more like himself & the closer in G3 where Solar's proactive play was something else; I do feel like we also have to give Dream a shoutout, though, for that Mech masterclass in G2 of the Winners' match, definitely showed us how it's done while down on match point.

    Finally, here are some of my closing thoughts on each player:

    • Dream has now won two Groups in a row, when do we stop saying it's an upset? I think it was pretty fair to consider him outgunned heading into tonight, I certainly don't believe anyone honestly expected him to overcome both Trap and Maru back to back - which funnily enough, he didn't have to do - nevertheless the level of play he showed was incredibly solid, the future is definitely looking bright for Dream if he can keep this level up while everyone around him falters.

    • Trap adds another victory to the coin-flip history he shares with Maru and then overcomes his nemesis in Solar to make up for that opening match, not bad considering he could have easily been eliminated first tonight. That said, I think it's borderline impossible to feel confident he'll do much better than last Season beyond this point, the new holes in his PvT this year are getting increasingly more obvious and the progress towards overcoming his PvZ problem feels shaky at the best of times.

    • Solar won the only match I didn't think he could tonight and then lost to the other two players as if to spite anyone trying to make rational predictions. I don't know what more we can do for him in that regard, the audience isn't even allowed in the building, I expected this Zerg to benefit in a Cure-esque way from the current predicament of the GSL but it seems like Solar is Solar, lets put it that way. It's a shame to think he's clearly got the skills to reach the next level of your Dark-Rogue-soO trifecta, but when it comes to crunch time Solar is just nowhere to be found as usual.

    • Maru looked slow and flawed here, basically felt like his wrists were gone slash he was playing on no sleep or had food poisoning or something. As we each go through the five stages of grief while looking back on his performance here, by far the one match he had no business losing was against his victim, so when he did all bets were off, but even then in the opening map against Trap the game was basically handed to him and he couldn't do anything to win there either. Lets hope this was just a terrible night that'll get lost in history accordingly, because every day Maru isn't showing up at the peak of his abilities is another day where we all lose the chance to enjoy his greatness even more than we already have.


    As always, if you think differently or have something interesting to add, feel free to do so in the comments below.

    Catch you on Saturday for Group D, where Cure will show if he has what it takes to make it back into the Playoffs after the most successful season of his career, however to do so he'll have to go through a monster former teammate in Rogue, the faded but still willing and able Stats & finally the once upon a time best in Zest.

    Thanks as always for reading & see you when I see you! (:

    -M

    submitted by /u/d1MnZz
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    TY's VLOG: Visits Special and Armani's crib (English captions on Youtube)

    Posted: 22 Jul 2020 01:05 PM PDT

    Is this game worth getting?

    Posted: 23 Jul 2020 12:34 AM PDT

    I've looked into Starcraft just for a little bit, and it looks intriguing. Anyone who plays games knows about Starcraft, but I've never actually tried it out before. I was wondering if Starcraft is still worth buying, and if so, which version?

    submitted by /u/DaddyJaspersSon
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    Maru to go to military?

    Posted: 23 Jul 2020 02:44 AM PDT

    A Korean Friend told me this was a rumor on a Korean forum. That he planned to do so later this year. something about a wrist injury and lack of motivation.

    Does anyone has more info about it ?

    submitted by /u/PeterconV
    [link] [comments]

    I Created a Website to Determine the Angriest Starcraft 2 Race Using Sentiment Analysis of In-Game Messages

    Posted: 22 Jul 2020 03:11 PM PDT

    What do you think mutalisks look like when sleeping? On their side?

    Posted: 22 Jul 2020 10:31 AM PDT

    Just thinking about this. Tbh mutas are kinda cute imagine if one lost its wing that would be so sad

    submitted by /u/SeditiousLibel
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    idk if there's an official bug report place, but on Outlaws there's an invisible wall

    Posted: 23 Jul 2020 01:58 AM PDT

    Surprise from Carbot coming this Friday!

    Posted: 22 Jul 2020 10:55 AM PDT

    6YO son just started playing starcraft and loving it

    Posted: 23 Jul 2020 03:14 AM PDT

    I'm watching him play I'm so proud how quickly he's picked up the game. Also takes me all i've got not to jump in with help- Currently he is at 30/70 supply and just used Call down on his front wall depots. Then transitioned from marine tank to Reaper/ ghost...

    thought you all might find it amusing.

    submitted by /u/bonbonbonbons
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    barracksman plays a riff

    Posted: 22 Jul 2020 05:13 PM PDT

    Just a reminder: Co-op level means nothing

    Posted: 22 Jul 2020 05:51 PM PDT

    Just a reminder: Co-op level means nothing

    Had this lovely guy at 3am in Co-op missions. The Star indicates he is lvl 1000 and infact the first lvl 1000 I've ever met.

    Who instantly started spam flaming me for going bio build. I told him that Bio build is normal and legit viable but he just kept insulting me.

    Not to mention my bio build obviously worked and since I actually can shutterstep marines shred through anything really in seconds.

    https://preview.redd.it/ate853up7ic51.png?width=1062&format=png&auto=webp&s=68057612c0d8e24c83708785aa8146e9df5f9f6a

    https://preview.redd.it/h1ewdxaq7ic51.png?width=603&format=png&auto=webp&s=75c30cfd3ef1e7f8931ab2176d48094a86b2de8f

    submitted by /u/Ionenschatten
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