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    Wednesday, June 17, 2020

    Starcraft Co-Op Mutation #217: Hot 'n' Cold

    Starcraft Co-Op Mutation #217: Hot 'n' Cold


    Co-Op Mutation #217: Hot 'n' Cold

    Posted: 15 Jun 2020 04:39 AM PDT

    The enemies destroy worlds as they conquer. As they try to flee Kaldir, they have made its crust unstable as lava begins to burst from the ground. Don't let them leave the planet alive!
    ­

    Map: Void Launch

    Blizzard
    Storm clouds move across the map, damaging and freezing player units in their path.
    Lava Burst
    Lava periodically burst from the ground at random locations and deals damage to player air and ground units.
    Scorched Earth
    Enemy units set the terrain on fire upon death.

    ­

    Video Replays on Brutal:

    Player 1                                   Player 2
    [CtG (Vorazun)] Iswald (Stukov)
    [CtG (Tychus)] Piky (Alarak)
    [CtG (Dehaka)] Piky (Artanis)
    [CtG (Fenix)] Iswald (Karax)
    [CtG (Abathur)] ShadowWil (Arcturus)
    [CtG (Nova)] Kane (Stetmann)
    [CtG (Kerrigan)] [Hunter (Zagara)]
    [CtG (Zeratul)] [Hunter (Swann)]

    ­

    Notes:

    • Blizzard affects units and structures, including heroic.
    • The main base and expansion are safe from mutators.
    • The Lava Bursts appear all around your bases, but not in the mineral line. It is probably wise to build your expansion on-location.
    • Lava Bursts hit air units, like in Vermillion Problem.
    • The size of scorched earth depends on the supply count of the unit killed.
    • Air units are immune to Scorched Earth.
    • Small armies can easily maneuver around the mutators.

    Vote for [Commander of the Week] and [Mutation Difficulty]!

    Do you like this mutation? [VOTE HERE]

    Commander of the Previous Week: [Zagara]!
    Previous Week(Operation Cooperation): [4.58/5.00(Very Difficult)]
    Previous Week Approval Rating: [-0.71]
    ­

    [Weekly Mutation Database]

    Clearly superior version:
    [Battle.Net]
    ­
    Relevant Links
    Maguro's Mutation List
    starcraft2coop.com

    submitted by /u/CtG526
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    An open letter to Blizzard Entertainment from professional StarCraft II teams

    Posted: 16 Jun 2020 09:22 AM PDT

    On June 11th, Blizzard, in collaboration with WardiTV, announced a brand new War Chest Team League, which would be the first StarCraft II team league directly supported by the main publisher since GSTL (ANZ Proleague and GTC have been sponsored by other Blizzard branches).

    There is no denying that bringing back a team-based tournament is great news overall, as the scene could really benefit from having more highly funded team events. That being said, on behalf of existing SC2 teams, we would like to raise our concerns with how this is being implemented.

    Seeing a team league with $150,000 behind it (operations + prize pooling) that excludes current professional teams is disappointing from the perspective of us team owners. While we do understand that this is supposed to be a fun community event, this format disregards current teams that would really benefit from this sort of event. Blizzard could do more to support the SC2 teams, and unfortunately the War Chest Team League is a big missed opportunity for them to do so.

    Teams play an integral role in the development of SC2 players, and we would like Blizzard to provide more support for the teams that help the very players who make up the professional scene.

    The role of professional teams in StarCraft II

    For more than 20 years of its esports history, StarCraft has mainly been an individual discipline. Given the lack of regular major team events, the contribution of professional teams to the development of the SC2 competitive scene seems less obvious and noticeable to the general public, but is no less important. A regular SC2 viewer might not pay any attention to a particular player's clan tag, but every viewer is interested in seeing fresh blood compete at the highest levels of the SC2 scene.

    Professional teams play a great role in that process: they scout young talent, provide them with financial support, and give them opportunities to travel to and participate in major tournaments. Without this support, up-and-coming players find it much more difficult to develop into players who are able to challenge the professional scene's elite players. Teams provided younger players like Astrea, Clem, Future, Reynor, SKillous, and Vanya support in order to help them succeed.

    While Blizzard has already done a great job of growing the competitive scene with the WCS system and passing the torch onto ESL with the ESL Pro Tour, the majority of players only get a chance to travel to and participate in these major tournaments because of their teams' financial support. That support provided by teams is often not a profitable business, so support from the developer is necessary to offset these costs and help keep the scene in a healthy place.

    War Chest Team League format: its pros and cons

    According to the official announcement, the format of this team league event will include 9 casters drafting teams with 4 players each, for a total of 36 players. As you can see, this format excludes existing professional teams. This team league format reduces our motivation to keep our teams running, as representation from players is a major part of running our teams in the first place. Moreover, it may make actual teams less appealing to existing and prospective sponsors.

    There are certainly positive sides of such a format for this tournament: a deeper involvement of casters in the team format makes it easier to raise $150k from the sale of War Chests. It also allows to introduce a very likeable format of team competitions to the wider audience. Still, we are wondering if there is another way to get casters involved along with providing more support for existing professional teams.

    Proposed changes to War Chest Team League format

    We urge Blizzard to review the current format of the War Chest Team League and allow professional teams to participate in it. To do so, we would like to propose the following changes:

    1. Run an open qualification process with any team allowed to participate as long as they meet a certain criteria (ex: teams must have full GM rosters).

    2. Divide the teams into several divisions (based on overall EPT points) and run several seasons throughout the entire year. This will provide stable team competition throughout the year and give teams stronger reason to continue operating and to bolster their rosters. Between seasons, run new qualifiers to give new teams opportunities to participate and prevent existing teams from remaining complacent.

    3. Another way of getting casters involved: after the qualifications are over, casters can choose a team they want to work with, then they can work together to produce content. Otherwise, Blizzard can host another "all-star" event with the caster/player teams.

    We are very happy that Blizzard has once again turned their attention to team competitions and are ready to make every effort to produce a great show out of it. Anyway, in order to achieve that, #LetTeamsPlay in StarCraft II. Please, #LetTeamsPlay in your league!

    Further Suggestions to acknowledge and support teams

    Along with our proposed changes to the War Chest Team League above, we would also like to bring your attention to Blizzard's lack of support for teams in general. To address this concern, we would like to propose the following changes.

    1. Provide professional teams with monetization options as long as they meet certain criteria. These monetization options being in the form of selling in-game items. For example, allowing teams to upload graphics such as logo designs, player pictures or other assets to function as in-game portraits or sprays that would be sold. Perhaps also team themed consoles. There is a precedent for this, with Blizzard commissioning player portraits for players who have qualified for BlizzCon as well as flag portraits for Nation Wars.

    2. Create an official teams' standing based on player performances and results so that teams would have more visibility and relevance. Perhaps also reward top performing teams at the end of year with a competition or modest prize money. OSC has run this before in the past - OSC Team Championship 2018 .

    3. Establish a direct line of communication between teams and Blizzard (i.e. a private Discord server with Blizzard and team owners/managers).

    Thank you very much.

    PSISTORM Gaming
    Alpha X
    Raise Your Edge Gaming
    Cascade
    3D Clan
    Black Night
    Archangel Team eXoN
    b100 esports
    Reason Gaming
    Starcom
    Kosmos Esports

    Appendix
    1. https://www.reddit.com/r/starcraft/comments/h7ex42/thoughts_on_new_warchest_and_team_league
    2. https://www.scboy.com/?thread-121861.htm (Statements by SCBoy's Xiaose expressing his disapproval and threatening the boycott by Chinese teams and their players. Translation below) New statement included below.
    3. https://twitter.com/KarlJayG/status/1271259620443598848
    4. https://twitter.com/3Dclanru/status/1271461377891356672
    5. https://twitter.com/kilokilosc2/status/1271310510441426950

    Xiaose's translation 1

    > First comment - Don't understand the meaning of this tournament . If you want an all star tournament then just straight up invite 36 players, It would be so awesome if it's a 150k tournament. If Blizzard wants a team league, just announce that any teams can enter, who cares whatever team it is, just make clear what server it will be played on, so teams can form player rosters to participate according to region/ time zone. Give requirements on how to qualify for the team league, for example at least 3 people or more are needed for a team to qualify and hold qualifiers. If the tournament goes well then many more teams will be willing to invest more on the players, get contracts with more players in order to participate. I think teams like ENCE or Ting with only a single player will want to sign more players to participate. In short we might lose neeb or serral because they are the only players on their team, but in the long run that's how we should grow starcraft. TBH, all star with 36 people doesn't differentiate much from 1v1 leagues with 36 people. The only difference is that the format changed to team league format, but it's not a real team league. Players will only band together for the money, then disband immediately. I don't know who thought up this format, This is so stupid.

    > Second comment - We will also make chinese clubs/teams to protest against this tournament format. If you want team league, then make it sound, don't make random shit up. It's 150k prize pool, if at least 3 players are needed for teams to participate, then team owners will probably sign contracts with more Korean,American and EU players. Third comment - If NA/EU and chinese teams all ban their players from participating in this tournament, then the tournament won't be held, players with no clubs are almost non-existent.

    EDIT: Xiaose's original post has been deleted. Here is the new one: https://www.scboy.com/?thread-123330.htm#post_1851550

    Translation tweet: https://twitter.com/GregoryFeng91/status/1272954674514030593

    Translation:

    I hope Blizzard can make more investment in world's SC2 teams and build a better team system. I did not know much about this 150,000 dollars team tournament at first, only read a post about it in our forum and I mistakenly thought it was a new team league made by Blizzard. Then I learned that this tournament might only be a show match for 10th anniversary of SC2 and I fully support it. I also hope Blizzard can learn that there are lots of teams working hard in the world through this incident, and hope Blizzard can take more care of them.

    submitted by /u/SugarSC2
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    Love SC2 but NEVER spending money on it again.

    Posted: 16 Jun 2020 08:56 PM PDT

    Not sure if this is the place to post this but I absolutely love SC2. Been playing it since it came out. Ever since it became free to play I wanted to support it by spending money on skins and things. Especially when the Warchests support the E-sport.

    Unfortunately, I've had the worst time in the world dealing with their customer support. And honestly its probably just a Blizzard / Activision problem. I totally respect Customer Reps but most of the time they have their hands tied by the higher-ups.

    I rarely get frustrated by these kind of things but I have finally had it with Blizzard. It started with the WC3 fiasco and now it just feels like that attitude of money over customers has overcome the entire company.

    I literally bought the Warchest but accidentally clicked on the Protoss when I meant to click on the Terran. I asked if they'd be willing to change the Protoss over to Terran and they wouldn't. I then asked if I could just get it refunded and buy the Terran Warchest. They said no because I had a recent refund. What kind of reasoning is that? It's like they want to punish their customers. I thought it would be a simple little thing to do but it's been like pulling teeth and all for nothing.

    Anyways, I hate posting this here because I feel like a total Karen. I'm kinda doing this for personal closure but also in the hopes that this posts finds someone who is actually inside of the company. Their policies need to be changed. Until then, I won't be spending any money on Blizzard / Activision again...

    Again, no disrespect to the customer service reps and I really hope that SC2 E-sports keep pogging off!

    submitted by /u/YnopYnohp
    [link] [comments]

    Progress feelsgoodman

    Posted: 16 Jun 2020 01:20 PM PDT

    GSL play-in matches for Season Finals (June 18)

    Posted: 17 Jun 2020 01:17 AM PDT

    Classic skin Command Centres and Planetaries look almost idential, please hotfix Blizzard

    Posted: 16 Jun 2020 10:46 AM PDT

    Who is your favorite player?

    Posted: 16 Jun 2020 08:49 PM PDT

    I like maru

    submitted by /u/kokojio
    [link] [comments]

    My mini , IMMORTAL PROTOSS PRE PAINT

    Posted: 16 Jun 2020 07:58 PM PDT

    New ArtoPOG

    Posted: 16 Jun 2020 07:42 PM PDT

    My parents' house flooded recently but they were able to recover this dude. Hadn't seen him in many years.

    Posted: 16 Jun 2020 05:53 AM PDT

    Starcraft 2 MMR Floor for each League Graph

    Posted: 16 Jun 2020 06:17 AM PDT

    My hydra prepaint

    Posted: 16 Jun 2020 08:06 PM PDT

    DH SC2 Masters - Summer - The Qualifiers are underway, do not miss you chance to play in the first Regional Event of the Year!

    Posted: 16 Jun 2020 12:54 PM PDT

    Just like any player that adapts itself to what he meets on the other side of the map the ESL Pro Tour changed and adapted to the current challenges. Today we are already kicked off the qualifiers for the DH SC2 Masters - Summer!

    Regional Split - The DH Masters now count with 6 regions (EU, NA, LatAm, OCE, HK/MU/TW/JP and CHina), and the players that are eligible according to the EPT rules can play on their respective region

    New Format - 4 weeks of pure action, with 1 dedicated for the qualifiers and 3 for the regional competitions. All the details regarding player split, prize, SC2 Masters Championship and much more ESL Pro Tour - How it Works

    Qualifiers - Those are underway! Oceanic already concluded their first set of qualifiers, and all other regions are also beginning today, Tuesday 16th!

    • North America -

      • Qualifier #1 - Tuesday 16, 18:00 EDT - Link
      • Qualifier #2 - Thursday 18, 18:00 EDT - Link
      • Qualifier #3 - Saturday 20, 18:00 EDT - Link
    • Europe -

      • Qualifier #1 - Wednesday 17, 18:00 CEST - Link
      • Qualifier #2 - Friday 19, 18:00 CEST - Link
      • Qualifier #3 - Sunday 21, 18:00 CEST - Link
    • Latin America -

      • Qualifier #1 - Wednesday 17, 18:00 BRT - Link
      • Qualifier #2 - Friday 19, 18:00 BRT - Link
      • Qualifier #3 - Sunday 21, 18:00 BRT - Link
    • China -

      • Qualifier #1 - Wednesday 17, 18:00 CST (GMT+8) - Link
      • Qualifier #2 - Friday 19, 18:00 CST (GMT+8) - Link
      • Qualifier #3 - Sunday 21, 19:00 CST (GMT+8) - Link
    • Taiwan/Hong Kong/Macau/Japan -

      • Qualifier #1 - Tuesday 16, 18:00 CST (GMT+8) - Link
      • Qualifier #2 - Thrusday 18, 18:00 CST (GMT+8) - Link
      • Qualifier #3 - Saturday 20, 19:00 CST (GMT+8) - Link

    Details about the qualifiers

    • In-game Chat Channel: ESL (/join ESL in the corresponding region)

    • Check-in: 1 hour before the competition

    • Format: Single Elimination, early matches Bo3, Qualifying rounds: Bo5

    • All the Qualifiers will be transmitted by a team of pre selected Casters - for those who don't remember, applications were open since the announcement of the qualifiers. Currently we have streams listed to broadcast in English, German, French, Polish, Korean, Spanish, Brazilian Portuguese, and Taiwanese;

    • All the in-game names should be recognizable and attached to your online persona. And all players must inform the battle.tag of their account on the respective field on the ESL Play platform;

    submitted by /u/Sinistro_
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    i was behind on upgrades and about to lose when my disruptors saved my ass (4500 mmr)

    Posted: 16 Jun 2020 06:33 PM PDT

    2008 XNote GOMTV Star Invitational Game 1 - sAviOr vs Flash (first official English cast of a pro Korean game given by Tasteless)

    Posted: 16 Jun 2020 08:05 AM PDT

    Harstem with something relatable

    Posted: 16 Jun 2020 05:29 AM PDT

    Super Shield Battery VS 1 Bunky Boi

    Posted: 16 Jun 2020 01:02 PM PDT

    Reynor vs Clem BO9 - Casted by Harstem & CatZ [1 HR from post] Overthrow - Week 1 (KOTH)

    Posted: 16 Jun 2020 09:59 AM PDT

    Fame! Honor! Coaching! Evolution Chamber #1 6/19 at 9 PM EDT

    Posted: 16 Jun 2020 02:31 PM PDT

    steam summer festival game looks like they may be using edited assets from starcraft II

    Posted: 17 Jun 2020 02:16 AM PDT

    Anybody else having trouble with replays in new patch?

    Posted: 16 Jun 2020 01:59 PM PDT

    I can't get a replay from 4.12.0.79998 to play on the current patch 4.12.1.80188.

    The error I get is "The version of Starcraft 2 required to play this game is not available"

    Anybody getting this or know how I might fix it?

    submitted by /u/st0nedeye
    [link] [comments]

    An attempt to draw Artanis based on his appearance in SC:R.

    Posted: 16 Jun 2020 06:00 AM PDT

    Zerg is the least popular race and dropping

    Posted: 16 Jun 2020 02:16 PM PDT

    Looking at race distributions from the last 2 years Zerg is the least played race and, with recent patches, is continuing to go down.

    https://www.rankedftw.com/stats/races/1v1/#v=2&r=-2&l=-2

    Terran - 36%

    Protoss - 30%

    Zerg - 26%

    IMO less people have been playing Zerg because it's play style is not casual friendly at all. The biggest thing that stands out to me is the defensive style of the race. Having to constantly defend harass while not having many choices of your own (outside of all ins) can get really tiring and frustrating to play.

    If it were up to me I'd nerf queens and buff inject so it went back to 4 larvae like in HOTS instead of the 3 we have now. That way Zerg would rely on units other than queens to defend and would have options to be aggressive as well since production/eco would be better now.

    I'm not sure what the right move is but seeing Zerg become this unpopular is pretty sad to me.

    submitted by /u/stretch2099
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    Can't Watch Replays After New Patch

    Posted: 16 Jun 2020 01:55 PM PDT

    REEEEEEEEEEEEEEEE

    submitted by /u/goreanddin2point0
    [link] [comments]

    Blizzard should fix the animation of the gateway skin from the new warchest

    Posted: 16 Jun 2020 06:02 AM PDT

    Title. It is really disturbing and we paid money for it

    submitted by /u/pathousm
    [link] [comments]

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