• Breaking News

    Thursday, November 14, 2019

    Starcraft HSC XX caster announcement: Artosis

    Starcraft HSC XX caster announcement: Artosis


    HSC XX caster announcement: Artosis

    Posted: 13 Nov 2019 01:15 PM PST

    HomeStory Cup XX Ro32 Groups!

    Posted: 13 Nov 2019 06:35 PM PST

    I printed a Battlecruiser (27" Monitor for scale)

    Posted: 13 Nov 2019 07:49 AM PST

    Take is on todays PylonShow!

    Posted: 13 Nov 2019 11:21 AM PST

    HSCXX caster announced: Artosis!

    Posted: 13 Nov 2019 01:16 PM PST

    HSC XX Player Announcement: Lambo & HeRoMaRinE

    Posted: 13 Nov 2019 08:17 AM PST

    Pig on Chad BCs and Virgin Stalkers in a Wild TvP

    Posted: 13 Nov 2019 05:53 PM PST

    Groups for HSC XX have been announced!

    Posted: 13 Nov 2019 07:49 PM PST

    HSC XX Player Announcement: Zest & Solar

    Posted: 13 Nov 2019 09:05 AM PST

    HSC XX player announcement soO and Elazer

    Posted: 13 Nov 2019 12:06 PM PST

    You cannot place gas on Eternal Empire on the rich geysers due to doodads.

    Posted: 13 Nov 2019 09:52 AM PST

    Was rewatching the vods for WCS Global Finals and noticed this... You had one job WCS...

    Posted: 13 Nov 2019 11:58 PM PST

    Stork calls out organization of KSL

    Posted: 13 Nov 2019 10:54 AM PST

    Thank God for cold fusion

    Posted: 13 Nov 2019 03:43 PM PST

    HSC XX Player Replacement: Stephano -> Denver

    Posted: 13 Nov 2019 03:44 PM PST

    Trap with some smooth phoenix micro

    Posted: 13 Nov 2019 08:25 AM PST

    How much is 1 HP?

    Posted: 13 Nov 2019 09:22 PM PST

    You know that feeling when your unit has 1 HP left after combat? How much is that? How much real-life firepower would be needed to knock what's left of that unit over?

    I did some quickmaths and came to the conclusion that each bullet fired from the marine's gauss rifle does 1.5 damage. I got that by the fact that he fires four times in one "volley" and it does a total of 6 damage, so you just divide that by the four bullets fired.

    A civilian, who is lightly-armored, has 40 HP in SC1 and 30 HP in SC2, probably due to the fact that in SC2 they're just colonists and lack the fancy headgear that the SC1 civilian is wearing, likely due to being portrayed as specialist personnel recruited by the Terrans.

    A zergling does 5 damage with one swipe of its claws, which is still less than a gauss rifle but still pretty hurty.

    So I imagine that the real-life equivalent of losing 1.5 HP would be getting shot by one bullet. I don't know how big the bullets are in the gauss rifles, but I'd imagine they're pretty standard-sized, so that gives us a somewhat accurate estimate.

    The thing is, in real life, we're humans and we have weak points. That "1.5 HP" of damage from a single bullet has its lethality modified by where in the body it hits. If it goes through the heart, well, that's a lotta damage, but what if the bullet just goes through your toe?

    How much HP do "we" have? We're ordinary Joes and probably don't go around wearing body armor like the SC1/SC2 civilians who have 30 HP, and we have to account for critical spots in our bodies like the heart and brain when determining lethality of bullets and attacks, my question is how does this translate to "hit points"?

    How do marines wear all that body armor and still only have like 45 HP, 55 with shield? Zealots are huge and hearty compared to a human and are lightly-armored so it makes sense, but does that mean HP is just determined by grit and how much you can take before you pass out from the pain?

    EDIT: I just realized that if SC2 were realistic, ranged units would be able to critically hit and I think that puts the "1.5 HP of damage either wounding or instantly killing something" question to bed

    submitted by /u/GnarlyBellyButton87
    [link] [comments]

    Tasteless Explains ZvZ (BW)

    Posted: 13 Nov 2019 09:41 AM PST

    ( * )< Big brain plays and the secrets of Gold League Casting brought to you by Yakuzaku & Light_VIP in the newest edition of Duck Tape!

    Posted: 13 Nov 2019 08:10 PM PST

    I enjoy playing competitive games, but is it just me, or does playing StarCraft 2 feel like work?

    Posted: 13 Nov 2019 08:38 AM PST

    Don't get me wrong, I love playing SC2 because it's fun and I enjoy competitive games. But it's stressful...in a good way. It always seems I'm scrambling to multitask against the clock so by the end of a match, win or lose, I fell spent. Should I be feeling this way? is it common?

    When I play other competitive games (Halo, R6 Seige, Overwatch), I take my team, stats, win%, and rank seriously. But with SC2, it's extra sweaty. (like literally, my palms gets sweaty..) So maybe work isn't the right word.. perhaps there's so much going on in your head that it's more exhausting than most other games?

    Sadly, to be honest, I've taken a backseat from SC2 because whenever I look at it in Bnet launcher, I'm like "do i really wanna stress for an hour or just play Overwatch?".. overwatch wins.

    fyi.. when i want less craziness from SC2, I usually play 2v2AI or 3v3AI on hardest. usually a good laugh. I also find 2v2 ranked gives you a bit more breathing room to setup.

    submitted by /u/baechanka
    [link] [comments]

    KSL is Live: Kukulza, Mind, Sacsri, Best, snOW, sOrry, HyuK, Zero play tongiht

    Posted: 13 Nov 2019 10:46 PM PST

    Funny post from wc3

    Posted: 14 Nov 2019 02:10 AM PST

    How long will the English KSL stream be a thing when the viewership is that low?

    Posted: 14 Nov 2019 02:07 AM PST

    Innovation early TvP aggression

    Posted: 13 Nov 2019 06:50 AM PST

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